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Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 5:01 pm
by Kelna
I recently cancelled a window-making project with no work on it, and didn't get my wooden frame back. I checked the floor, and my inventory, nothing. I'm not sure if it's repeatable, I didn't want to lose another frame.

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 5:28 pm
by Greek
It's repeatable for all objects which can be built using more than one object of the same general type (like "wooden window frame" and "iron window frame"). Please avoid canceling such projects, I'll try to fix it asap.

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 9:05 pm
by Greek
It should be fixed now. One strange thing is that any of the possible types (iron or wooden) frame can be returned randomly, but we don't store data which type was used, so it's better than nothing.

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 9:48 pm
by EchoMan
PM me you character name and I'll give you a frame back.

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 10:35 pm
by Doug R.
Now that this is fixed, can we add disassembly to machines (like radios) where this was a problem previously?

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 10:52 pm
by EchoMan
Yes, thank god!

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 11:15 pm
by Doug R.
I can do that myself, if I know what special code to use to return a variable object.

Re: Window cancellation - no frame returned

Posted: Wed Aug 15, 2012 11:19 pm
by EchoMan
Talk to GreeK, he is more up to date with the details than me.

Re: Window cancellation - no frame returned

Posted: Fri Aug 17, 2012 9:54 am
by Greek
It's still impossible. I fixed "tear down" project, which is type different from disassembling. Also uses different code and I'll not try to fix that in so unsatisfactory way.

Re: Window cancellation - no frame returned

Posted: Fri Aug 17, 2012 1:24 pm
by EchoMan
Yes, my bad. I mentally mixed up the "tear down" and "cancel project" implementations.