Event Filter Problems
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- NostalgicMelody7
- Posts: 607
- Joined: Sat Mar 17, 2012 1:54 am
Event Filter Problems
Hello! I've been experiencing this problem with the event filters. Sometimes, even if one of the filters are checked for a character, it still activates the character. Is there any way to fix this? Thanks!
- EchoMan
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- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Event Filter Problems
We'd need a little more specific details. Do you know what event lighted up the character? Some people have reported sailing events light them up, and some sailing events categorize under "vehicles arriving/departing".
- NostalgicMelody7
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- Joined: Sat Mar 17, 2012 1:54 am
Re: Event Filter Problems
Okay, for example, I had every single filter checked on this one character, but then someone talking put him into active mode.
- Cdls
- Posts: 4204
- Joined: Sat May 14, 2005 7:09 pm
Re: Event Filter Problems
Has the problem replicated itself multiple times, or just once?
And you are sure that it was someone speaking that triggered the light up?
And you are sure that it was someone speaking that triggered the light up?
- Ronja Rotschopf
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Re: Event Filter Problems
NostalgicMelody7 wrote:Okay, for example, I had every single filter checked on this one character, but then someone talking put him into active mode.
Same for me (with two different characters). Every single filter checked, but since there were many events I don't know which one caused the active mode. I can try to monitor it.
- the_antisocial_hermit
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Re: Event Filter Problems
I've been having this issue today. I have it set so that whispers won't activate my character, but the character keeps getting activated every minute by whispers. I tried saving it without whispers marked and then marking it again, but it didn't fix it. Whispers are the only thing I had set to not activate the character.
- NostalgicMelody7
- Posts: 607
- Joined: Sat Mar 17, 2012 1:54 am
Re: Event Filter Problems
Cdls wrote:Has the problem replicated itself multiple times, or just once?
And you are sure that it was someone speaking that triggered the light up?
This happens quite often. And, like Ronja, I can't entirely be sure every time, because there are tons of events.
- NostalgicMelody7
- Posts: 607
- Joined: Sat Mar 17, 2012 1:54 am
Re: Event Filter Problems
Okay, so now, there's this other character that doesn't activate when someone talks, and I don't have any of the boxes checked for that character at all >.<
- Doug R.
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Re: Event Filter Problems
Things have been odd for me too, but I can't be more specific.
Hamsters is nice. ~Kaylee, Firefly
- Henkie
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- Joined: Sun Oct 09, 2011 7:36 pm
Re: Event Filter Problems
Zero problems here so far...
- NancyLee
- Posts: 903
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- Location: City of Dis
Re: Event Filter Problems
the_antisocial_hermit wrote:I have it set so that whispers won't activate my character, but the character keeps getting activated every minute by whispers. I tried saving it without whispers marked and then marking it again, but it didn't fix it. Whispers are the only thing I had set to not activate the character.
Exactly the same for me.
“Nothing is absolute. Everything changes, everything moves, everything revolves, everything flies and goes away.”
― Frida Kahlo
― Frida Kahlo
- EchoMan
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- Location: Stockholm, Sweden
Re: Event Filter Problems
Thank you, that is helpful. 
- Doug R.
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Re: Event Filter Problems
My character can see when she leaves a town but not when she arrives (on the event filter). People/vehicles entering
People/vehicles leaving are both unchecked.
People/vehicles leaving are both unchecked.
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
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Re: Event Filter Problems
Sometimes when you leave a character, that character is lit up, but after you check another character and come back to the player list, the character is now unlit even though you didn't touch it. I assume it's that somebody whispered after you had clicked the go back arrow and autorefresh caught that, and for some reason that goes around the filter, but after you visit another character, it's no longer a new event so it gets filtered.
Not-so-sad panda
- Ronja Rotschopf
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Re: Event Filter Problems
this time it happened when someone else took something out of a storage and put it directly to the inventory
checking another character first didn't change anything
checking another character first didn't change anything
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