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No email?
Posted: Thu Jan 21, 2010 1:02 pm
by toon
One of my characters died and I didn't get an email saying how he got killed. Did you stop doing that, or is just a mistake?
Posted: Thu Jan 21, 2010 1:24 pm
by Doug R.
It's a common bug. It would be nice to know why it happens so much!
[maybe if another process is running at the time, it cancels it out (speculation) An easy fix might be to make death reports manually retrievable like normal turn reports instead of automatic.]
If someone in programming can't get it for you, I can tease it out from another character that was around yours when they died, but that's an ugly, time-consuming, and intrusive method.
Posted: Thu Jan 21, 2010 1:42 pm
by marol
Yes, we should store death reports on server. That'd be great to see appropriate thred in suggestions forum.
Posted: Fri Jan 22, 2010 1:05 pm
by toon
Also, I tried to get the turn report for the day, but the one that died isn't on there. They have my new character, which wasn't even created yet, on there, though.
Posted: Fri Jan 22, 2010 1:45 pm
by marol
When character dies, her events are removed irreversibly. All I can is to tell you how she died/who killed her.
Posted: Fri Jan 22, 2010 2:55 pm
by Doug R.
PM me the name of your character, your account number, and the names (if known) of anyone that was visible to your character when they died.
Posted: Fri Jan 22, 2010 3:01 pm
by SekoETC
It's possible to get the events from the killer's perspective from the database (if it was a murder) and rewrite them from the victim's perspective but that's a whole bunch of work since events aren't stored the way they appear on the page, instead there's just the parameters like the text spoken and character ids of people involved and it has spaces and punctuation marks replaced with other things, so one would have to replace all of them in a text editor. You don't have things like "You say to X: `bla bla bla`, instead it's something like type: some number, 2 or 3 as I recall, parameters: "VICTIM=12345 MESSAGE=bla+bla+bla" (and the variable names aren't necessarily like that). It's much easier for PD to view the events of the killer, or ask the player nicely if they would volunteer to send a copy so that there's no intrusion of privacy.
Posted: Fri Jan 22, 2010 7:45 pm
by Doug R.
Doug R. wrote:PM me the name of your character, your account number, and the names (if known) of anyone that was visible to your character when they died.
Posted: Fri Jan 22, 2010 9:19 pm
by SekoETC
I started typing my message before you had posted yours, it just took such a long time to think through that by the time it was finished, I didn't want not to post since all the trouble would've gone to waste. It's just an explanation as to why it's easier for PD to get this kind of information than ProgD.
Posted: Sat Jan 23, 2010 3:39 am
by Doug R.
Yes, but since time is a critical factor here, I didn't want him/her to get confused.