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Buying minutes
Posted: Sat Nov 15, 2008 2:36 pm
by *Wiro
I bought one minute.
Click my char and I had no minutes left. (No lag while loading)
I bought another.
Click my char and I had no minutes left. (Also without lag)
So 10 valuable points went lost just to lose it instantly. So I decided to buy two now, which is what I'll be doing in the future.
But I'd appreciate it if this could be fixed somehow.
Posted: Sat Nov 15, 2008 9:19 pm
by Spider
I haven't bought any minutes in a very long time, but how about trying to log out right after you buy a minute and then logging back in.
Posted: Sat Nov 15, 2008 9:23 pm
by *Wiro
It's not something really related to buying the minutes. It's just when in-game it eats minutes away at a rapid speed. Sometimes it goes from for example 100 to 95 minutes.
I'll try doing that next time I buy one minute, though. Thanks.
Checking a character for less than 20 seconds takes away 3-4 minutes, too.
Posted: Sun Nov 16, 2008 2:06 pm
by Doug R.
Wiro,
The 5 minute drops you see are a result of 5 minutes being the max you can lose. Time is counted starting from the millisecond that you log into your character page. In the past, if you had your character page open for two hours, refreshed, and then clicked on a character, you'd lose 120 mins! (Petty much every oldbie has an "I lost 200 minutes" story to tell).
Perhaps your single minute losses could be due to minutes still being counted even when you don't have any? Say, maybe the game counts down seconds, and then applies the minute loss to the total. If that were the case, it would still be counting down a minute, and then you buy your minute, and instantly lose it in the time it takes to log in, buy the minute, and get back to the character page. Pure speculation, but the hypothesis fits the data.
Posted: Fri Nov 21, 2008 5:18 pm
by *Wiro
Thanks for your reply. Apparently logging out after buying minutes and then logging back in works best.
So pretty much solved like this.
