Problem with gathering rates for apples?

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

Moderators: Public Relations Department, Players Department, Programming Department

Vazalco
Posts: 41
Joined: Thu Apr 03, 2008 4:57 pm

Problem with gathering rates for apples?

Postby Vazalco » Thu Jul 17, 2008 3:37 pm

I started a project of farming 200g of apples on 2324-3. It's now 2325-7 and the project is 90.5% done. I have a steel knife in my inventory. I am not wounded, hungry, or tired. By my reckoning, 14 turns will have passed by the time this project is through (I noticed a gain of around 7.25% per turn), indicating to me that the project gathering rate is not being properly adjusted for the knife's presence.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Thu Jul 17, 2008 5:55 pm

Are you awkward at it? The worst awkward will entirely cancel out the knife's effect.

Also, it's just a knife, right? Not a draw knife or another kind of knife?
Hamsters is nice. ~Kaylee, Firefly
Vazalco
Posts: 41
Joined: Thu Apr 03, 2008 4:57 pm

Postby Vazalco » Sat Jul 19, 2008 8:13 am

Doug R. wrote:Are you awkward at it? The worst awkward will entirely cancel out the knife's effect.

Also, it's just a knife, right? Not a draw knife or another kind of knife?
Yes, it is a "knife" made from steel and wood. I guess I was the worst awkward at it, which is why it took nearly two days even with the tool...

Return to “General Support”

Who is online

Users browsing this forum: No registered users and 1 guest