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Manufacturing vs. repairing
Posted: Thu Feb 14, 2008 3:24 pm
by Proudmonkey
Unsure if this is the place to ask this but it has been bothering me for a while..why is it that you can build say a bone needle in 1 day, but takes a day and half or more to repair it? Sort of makes me want to ask for the option to destroy objects.
Posted: Thu Feb 14, 2008 3:31 pm
by Doug R.
Because some things are easier to make fresh than fix.
Posted: Thu Feb 14, 2008 5:49 pm
by SekoETC
Yeah, the point is that people with unlimited access to bones should not repair the bone needles and knives, they should just let them crumble and make a new one. The repair option is there just because there are some islands with no animals on them, so if a person living on one of those gets a bone needle somehow, they would keep it from crumbling no matter what the price.
The deterioration state doesn't affect how well the item works, so it's as good as new until the moment when it breaks. It's only cosmetics. If you are too embarrassed to give people crummy bone needles then chug them in a sub room, they will eventually be destroyed.
Bone needles are like plastic spoons. Rich people would throw them away after usage. But poor people might treasure them and perhaps put dutch tape over them when they crack.
Posted: Sat Feb 16, 2008 5:42 pm
by wichita
I think all newspawns should start the game with:
bone needle
stone hammer
four to five years of meat jerky
2000 grams of iron
an alumina refiner
pickup truck
10000 grams of petrol, just in case the fuel code ever gets implemented
Then we'll still complain about decay rates and how we're punishing newspawns in underdeveloped regions of the game.
In the end, it's still just killing a pigeon and a day of work to get a new one. Let it crumble and move on with life.