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oh god how do i do anything in Cantr II

Posted: Thu Feb 07, 2008 4:53 am
by Squeegy
As a new player, this has confused me to the point where I can't even figure out how to move. I'm looost.

Posted: Thu Feb 07, 2008 5:01 am
by sanchez
Welcome: http://www.cantr.net/mwiki/index.php/Yo ... _Cantr_Day
Forums are a really good source of information, and you can come into the irc chans with questions, too. Keep in mind it's a very slow game, at first. But worth some patience.

Posted: Thu Feb 07, 2008 5:03 am
by Squeegy
Sadly, that does not seem to tell me how to move. I'm stuck in one place because I can't figger out how to skip turns or anything to move along the path I'm on.

My other character had more success. But apparently i'm spending 7 hours repairing a fur scraper. ....

Posted: Thu Feb 07, 2008 5:24 am
by sanchez
Yes, that's about right.... Try talking to people. It can take time.

Posted: Thu Feb 07, 2008 5:31 am
by Chris
Squeegy wrote:Sadly, that does not seem to tell me how to move. I'm stuck in one place because I can't figger out how to skip turns or anything to move along the path I'm on.

If you are traveling on a road, there is no skipping turns. The trip takes as long as it takes. You can get some indication by the percentage, used together with the time you started. For walking, I'd say 5 to 10 days is an educated guess. Traveling is pretty boring, and if you're on foot, you can't even work on a project. And the town at the end of the road may be worse than the town you left.

Posted: Thu Feb 07, 2008 9:38 am
by SekoETC
Cantr time processes in ticks that last 3 hours irl. Roads are long to give people incentive to build vehicles. And also make it possible to chase thieves even if you weren't online when they ran off. If people could travel through several locations a day, tracking people would be pretty impossible. The game was originally designed so that it doesn't require logging in more than once a day.

In addition, the condition of items is just a cosmetic thing until they finally crumble away. Bone tools are slow to repair so that people would rather make a new one than bother repairing the old ones. In many places there are huge piles of bones lying around and people usually don't charge anything for them.