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animal migration
Posted: Sat Oct 20, 2007 9:17 am
by T-shirt
I thought animals would not travel if they would leave a place empty. Yesterday there were 4 horses in a place one of my characters is staying. Today there isn't a single horse. No horses are being hunted.
Maybe they have been domesticated...

Posted: Sat Oct 20, 2007 9:52 am
by tiddy ogg
I think you must be wrong there, otherwise there'd still be at least one tortoise and a desert lion in Seatown Hills and wild boar in the Quillanoi Forest area.
Posted: Sat Oct 20, 2007 10:01 am
by Cantryjczyk
Animals die from age. And this is noticable. I remember regions in polish zone where some animals completlly under protection die only from old age to completly extinsion. Right now there is also Doug who work in animals topic, so everything is possible, like whole species suddently dissapear or reseed. I hope that there will be soon rules about animals understable to both chars and players, without any RD interventions, all naturall.
Posted: Sat Oct 20, 2007 11:51 am
by Chris Johnson
There are no specific control to stop migration if it would leave a region empty.
Animals can migrate out of any area regardless of the current animal population . If any are wounded then the most wounded one of that type will not migrate , others which are wounded have half the normal chance of migration .
Also as mentioned in this thread - Animals die of old age.
Animals in overcrowded areas also have twice the normal chance of migrating, their breeding rates are also cut back in these cases. In areas of relative low animal population, the chance for animals reproducing are increased.
Posted: Sat Oct 20, 2007 12:56 pm
by Doug R.
I also think we implemented a measure that animals won't migrate to areas that are overcrowded with animals of that species.
I too would like an all-natural system, and that's what I'm working towards, to the best of my ability.