Long time Sailing
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Long time Sailing
I have a character that has been sailing for years and is planning on sailing for six years (raker) and then heading back. Does the Cantr world have a limit? Is there an end to the water or does it just go forever?
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http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
- Elros
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That is the mystery question buddy.
I have heard that it is possible to circumnavigate(sail all the way around and arrive where you started) the world, but supposedly no one has ever done it...
Read around on the forums about sailing all the way around the Cantr world. There is alot of interesting info.
I have heard that it is possible to circumnavigate(sail all the way around and arrive where you started) the world, but supposedly no one has ever done it...
Read around on the forums about sailing all the way around the Cantr world. There is alot of interesting info.
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Voltenion
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"Delete Fu Island" activist.
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tiddy ogg
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- ceselb
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tiddy ogg wrote:If I understand it right, unless you go e-w, or N-s or vice versa, you'll spiral round and round.
Correct. Now anyone with some mathematical or geometrical knowledge will indeed know the shape of the world.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
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Voltenion
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- ceselb
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Voltenion wrote:he needs to go N-S... By his logic he would go south all the way.
Uhhh? What is meant was traveling straight north or south (direction 0 or 180), or straight east or west (direction 90 or 270).
Let me explain for the less topologically adept.
Start in the middle, go in direction 0, 90, 180 or 270. Total distance back to starting point 8.
Start in the middle, go in direction 45, 135, 225 or 315. Total distance back to starting point: 11.3 (note, this only works if the world is square, or you'll end up going longer)


Any other direction it will take a long time to get back.
Maybe you can visualise this better looking at this:

"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
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Smellfungus
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- Doug R.
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Voltenion wrote::cry: I decided to do that with a char of mine (who still doesn't have a boat xD) to be the first to travell arround the world( who knows in 80 years?) but now you tell me someone already donne it.... bah... Now that char will do it and think he was the first but soon will discover he wasn't.
As long as your character is more vocal (and obnoxious?) about their accomplishment, the other guy will remain unknown or be forgotten. Cantrians place the retention of history on a very low pedestal. Just bomb the world with their journal so everyone has a copy, and put something useful in it like maps, etc, so people are forced to look at it.
Hamsters is nice. ~Kaylee, Firefly
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- Joshuamonkey
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My character is generally going north by the way, and recording his directions in a journal of course, which means he should be able to get back to my island if he follows it backwards...
Yes, there's a ton of info about the Cantr world unknown right now. The main goal of my character is to make a map of the ocean showing the different islands.
lol Do we need a second Hobbes?
Yes, there's a ton of info about the Cantr world unknown right now. The main goal of my character is to make a map of the ocean showing the different islands.
https://spiritualdata.org
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
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