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Effect of sails

Posted: Sat Jun 02, 2007 2:40 am
by Cherize
In the wiki does the sailing increase reference a percentage increase of the base speed or an addition to the base speed?

Posted: Sat Jun 02, 2007 2:41 am
by sanchez
A multiplier. :D

Posted: Sat Jun 02, 2007 6:31 am
by Talapus
A multiplier of the base speed, not the end speed. So for instance, if your ship had a base speed of 50 and had -40 from the weight effect, and the sails double speed, it would be 100-40 for a total speed of 60 (6 times the speed without sails). Sails can therefore add an enormous amount of speed to any ship, but it is most noticeable on sips that are heavily laden.

Posted: Sat Jun 02, 2007 1:24 pm
by ceselb
I should add that to the wiki, but I'm not sure how to put it so it's simple to understand.. Suggestions are welcome.

Posted: Sat Jun 02, 2007 9:11 pm
by Sicofonte
The formula and a pair of examples?

Posted: Sun Jun 03, 2007 7:22 pm
by Cherize
Thanks. :)

Posted: Tue Jun 12, 2007 11:31 pm
by Frits
It works like that talapus? Odd, it should affect basespeed and then the weighteffect is calculated.
OT My sailing char has a problem with lack of sight rather than speed, no crow's nest or radar, no birds or weather to see, must be very distant from land... But shouldn't be! Or the Gallagher atlas is not up to my expectations... it's tough to log in every hour and look for a green spot on my line of vision.

Posted: Tue Jun 12, 2007 11:57 pm
by Sicofonte
Frits wrote:It works like that talapus? Odd, it should affect basespeed and then the weighteffect is calculated.

Yes.
It is that way.

BASE_SPEED*(1+TOTAL_SAILS_FACTOR) - TOTAL_LOAD/WEIGHT_EFFECT


Frits wrote:OT My sailing char has a problem with lack of sight

Try to get a telescope, and a sextant is usefull also.


Frits wrote:it's tough to log in every hour and look for a green spot on my line of vision.

Yes, it's easier to forgot that character an wait until you touches coast.

Posted: Wed Jun 13, 2007 12:24 am
by Frits
Thanks but i gave up cos i probably missed it, if anything was there, and turned around, back to where i came from.

Posted: Wed Jun 13, 2007 9:48 am
by SekoETC
Frits wrote:Or the Gallagher atlas is not up to my expectations...


Yeah, I noticed it's not accurate with ...stuff. Many maps have their flaws. Nowadays they have the locations and connections pretty much correctly but distances are still off.

Posted: Wed Jun 13, 2007 3:28 pm
by sanchez
We did intend that full rigging on the raker, galleon, and skimmer should make a telescope or other viewer necessary for proper navigation. Otherwise, as Frits says, you will have to log in regularly since you'll be seeing a new view every tick.

Posted: Sun Jun 17, 2007 9:12 pm
by Cookie
SekoETC wrote:
Frits wrote:Or the Gallagher atlas is not up to my expectations...


Yeah, I noticed it's not accurate with ...stuff. Many maps have their flaws. Nowadays they have the locations and connections pretty much correctly but distances are still off.


lol, its mostly guesswork

Posted: Mon Jun 18, 2007 8:50 am
by SekoETC
Heyy, you're back.

sanchez wrote:We did intend that full rigging on the raker, galleon, and skimmer should make a telescope or other viewer necessary for proper navigation. Otherwise, as Frits says, you will have to log in regularly since you'll be seeing a new view every tick.


Or then, a person might drive less than full strength when navigating near coasts and save the full speed for crossing the open seas. :!:

Posted: Mon Jun 18, 2007 11:05 am
by N-Aldwitch
Cookie wrote:
SekoETC wrote:
Frits wrote:Or the Gallagher atlas is not up to my expectations...


Yeah, I noticed it's not accurate with ...stuff. Many maps have their flaws. Nowadays they have the locations and connections pretty much correctly but distances are still off.


lol, its mostly guesswork


*hides*

Posted: Mon Jun 18, 2007 11:18 am
by N-Aldwitch
Is the Gallagher guy still alive?? I'm pretty sure when I hacked Cantr, I edited things to make his death look natural? :?