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Mega death
Posted: Wed Jan 31, 2007 3:28 pm
by Talapus
Well, actually only five, but still...
1792-7.33: You see Susan Carroll die.
1792-7.33: You see Susan Carroll die.
1792-7.33: You see Susan Carroll die.
1792-7.33: You see Susan Carroll die.
1792-7.33: You see Susan Carroll die.
In Mirovash. Each corpse had quite a bit of clothing, so I started burying them all so that there wouldn't be five copies of all the clothes. Could you please remove four of the burial projects, and four of the wool and fur piles?
Posted: Wed Jan 31, 2007 3:51 pm
by SekoETC
Did she die of a heart attack? Since if she unsubscribed, I might see that happening if the person clicks on the button repeatedly (even though it should give an error message). But if it was some other reason then it sounds very odd.
Posted: Wed Jan 31, 2007 4:58 pm
by Chris Johnson
The bodies and additional projects have been removed - for future it's a lot easier if you don't put them into burial projects - just notify ProgD . The clothes worn are not duplicated - if you remove one item from one of the bodies it will be removed from all the bodies.
Posted: Sun Jan 06, 2008 10:43 pm
by Arlequin
We have four corpse clones at location 4458, outdoors, with cloned piles of resources too. I've told people to not touch them.
The cloned resources on the ground are:
450 grams of leather (three piles, one has 900)
68 grams of fur
20 grams of big bones
908 grams of small bones (three piles, one has 1816)
104 grams of feathers
278 grams of hide
12 grams of eggs (three piles, one has 24)
7046 grams of asparagus
735 grams of onions
Posted: Tue Jan 08, 2008 3:29 pm
by Arlequin
Up. If it's not worth checking it thru the prog. dep., it would be good enough a permission to bury the corpses and clean the ground. It was nothing valuable, the leather is manufactured there, and some food has rotten already.
Posted: Tue Jan 08, 2008 4:37 pm
by marol
Feel free to handle this in game.