no hunting?

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

Moderators: Public Relations Department, Players Department, Programming Department

Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

no hunting?

Postby Frits » Mon Jan 08, 2007 3:09 am

I can't hunt some animals but i don't understand. It's been 8 hours, it's always allowed after this time's passed, i know cos i hunt those bitehappy bears and boars every day.
km17
Posts: 72
Joined: Sat Sep 09, 2006 9:52 pm
Location: ohio

Postby km17 » Mon Jan 08, 2007 3:25 am

i thought you could only hunt once everyone 24 hours.
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Mon Jan 08, 2007 3:27 am

I think he meant 8 game hours. :)
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Mon Jan 08, 2007 3:39 am

I meant 8 gamehours. All right, after 4 tries it was allowed but late, this is odd! I hit "show all" to see the minutes from the past days;

1765:3:28 hunted
1766:3:35 hunted
1767:3:35 hunted
1768:4:00 hunted
1769:4:02 not allowed
1769:4:03 not allowed
1769:4:07 not allowed
1769:4:12 hunted
User avatar
yigit
Posts: 76
Joined: Thu Nov 18, 2004 9:27 am
Location: Ankara

Postby yigit » Mon Jan 08, 2007 4:34 am

Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Mon Jan 08, 2007 6:30 am

Thank you very much, that's the issue. If this is interfering with the protocol used for hitting people my suggestion (*) would mean quite a change. This wait 8 hours rule should apply to the hours only so people can log in every day at their preferred time and not be bothered by this restriction. So when you shoot or hit at 3:35 you can try again the next day from 3:00 but never before that time.
What's with this minute 12? Seems rather arbitrary to me.
More freedom, ease of play, would be much better, well i think.

(*) This is roughly the same suggestion as Okud made.
User avatar
marol
Posts: 3728
Joined: Sun Jul 17, 2005 11:45 am
Location: Kraków, PL
Contact:

Postby marol » Mon Jan 08, 2007 7:46 am

Frits wrote:What's with this minute 12? Seems rather arbitrary to me.
Minute 12 is as much arbitrary as minute 0 is.
User avatar
T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Mon Jan 08, 2007 8:42 am

marol wrote:Minute 12 is as much arbitrary as minute 0 is.
But far less confusing. There are twelve minutes you are not allowed to attack although it has been eight Cantr hours since your last attack.
Time flies like an arrow, fruit flies like a banana. - G. Marx
User avatar
marol
Posts: 3728
Joined: Sun Jul 17, 2005 11:45 am
Location: Kraków, PL
Contact:

Postby marol » Mon Jan 08, 2007 8:48 am

T-shirt wrote:But far less confusing.
Indeed it is.
T-shirt wrote:There are twelve minutes you are not allowed to attack although it has been eight Cantr hours since your last attack.
No, not extacly eight C-hours. The shortest period is 7 C-hours and 12 C-minutes, the longest is 8 C-hours and 12 C-minutes. As you see there's 67% chance that you'll be able to hit sooner than 8 C-hours, though when hunting regularly it is compensed.
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Mon Jan 08, 2007 10:26 am

marol wrote:
T-shirt wrote:But far less confusing.
Indeed it is.
T-shirt wrote:There are twelve minutes you are not allowed to attack although it has been eight Cantr hours since your last attack.
No, not extacly eight C-hours. The shortest period is 7 C-hours and 12 C-minutes, the longest is 8 C-hours and 12 C-minutes. As you see there's 67% chance that you'll be able to hit sooner than 8 C-hours, though when hunting regularly it is compensed.


You don't have to quote the person before you. This is a threaded forum. ;)
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
marol
Posts: 3728
Joined: Sun Jul 17, 2005 11:45 am
Location: Kraków, PL
Contact:

Postby marol » Mon Jan 08, 2007 10:29 am

N-Aldwitch wrote:[cut big quote]

You don't have to quote the person before you. This is a threaded forum. ;)
Same to you.
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Mon Jan 08, 2007 10:33 am

:P
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Mon Jan 08, 2007 11:59 pm

marol wrote:
Frits wrote:What's with this minute 12? Seems rather arbitrary to me.
Minute 12 is as much arbitrary as minute 0 is.

As if i didn't realize that, you want to give this more thought.
Because the one number that has an advantage here is the zero cos the hournumber before it stays the same for one cantrhour long. Players will get this, easy to explain and to remember, more ease of play.

Return to “General Support”

Who is online

Users browsing this forum: No registered users and 1 guest