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Problem with dragging(already checked for solutions)
Posted: Sat Nov 11, 2006 10:56 pm
by Sekar
I'm trying to drag this note into a room, but it won't drag, and it is over 100 percent. I've tried starting it again 3 times, even a few different ways, such as picking up the paper again and leaving the room. It just won't go.
Posted: Sat Nov 11, 2006 10:58 pm
by viktor
it's a bug, you try dragging anything (haven't tested everything) and you could see 194% and it will not drag, hope it won't last too long... lol
Posted: Sat Nov 11, 2006 10:59 pm
by Sekar
I am seeing more then that. I'm seeing 1370%
Posted: Sun Nov 12, 2006 2:57 am
by Marian
Okay, that explains it. I'm getting this too...really hope they fix it soon, my char is trying to keep somebody from becoming lunch.
Posted: Sun Nov 12, 2006 6:30 am
by viktor
it is effecting rp and in game events i have noticed,

Posted: Sun Nov 12, 2006 10:58 am
by Chris Johnson
The issue is now fixed - you will have to restart your dragging project however.
This fix for the new problem with objects also fixes the long term issue with dragging projects (of other chars/bodies) above 100% . As soon as the joint strength of the draggers is sufficient the dragging takes place (with normal checks for capacity , locks etc)
Posted: Sun Nov 12, 2006 5:11 pm
by Marian
Chris Johnson wrote:This fix for the new problem with objects also fixes the long term issue with dragging projects (of other chars/bodies) above 100% . As soon as the joint strength of the draggers is sufficient the dragging takes place (with normal checks for capacity , locks etc)
Hey, that's great! I always have trouble coming up with an IC way to explain to people that they have to help me with
my dragging project, not start one of their own.
Posted: Sun Nov 12, 2006 5:21 pm
by Chris Johnson
They'll still have to join your project if you start it first - It just means that the "I'll drop the leg and get a better purchase" or " Put him down and come here round to his head and help me" talks won't be needed