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Ship travel
Posted: Fri Nov 10, 2006 3:23 am
by Cherize
Does a ship stop, if you go inside the cabin and then there is no one on deck? Or has there been some kind of glitch in the game today?
Posted: Fri Nov 10, 2006 3:51 am
by Spider
It stops when no ones on deck.
Posted: Fri Nov 10, 2006 3:57 am
by Cherize
Gives new meaning to, If the boat is rockin', don't bother knockin'.

Posted: Fri Nov 10, 2006 7:33 am
by Phalynx
Wow thanks for the heads up on that one.... glad I didn't waste my time on a cabin now...
Posted: Fri Nov 10, 2006 10:40 am
by SekoETC
*rolls eyes* Like how were you supposed to steer from a cabin when there's no windows? Of course it stops! But the good thing is you can have a sleeping newspawn on the deck and it will keep moving due to that, in the direction you set earlier, provided that it doesn't run into anything.
Posted: Fri Nov 10, 2006 11:00 am
by Phalynx
Yeah, sleeping newspawns... the most trustworthy characters you will come across....
Cabin is the wrong word. I would envisage cabin to be on the deck, with windows and the place where mosts boats would be piloted from.
I think a cantr cabin is more like a hold - a big space beneath decks where you can't see anything.
Posted: Fri Nov 10, 2006 3:57 pm
by SekoETC
Cantr cabins = a pirate's best friend. People can't even see cabins from the shore or harbours, as far as I know. So you could be like "Prisoner? What prisoner? Do you see anyone else here but me?" Kinda like boats docked to a ship, exept that if you put a prisoner in a cabin, they can't undock with it. Just be sure to assume that everyone you drag carries 15 kilos, to leave enough room for entering yourself.
Not long ago I realized* the scenario that it's possible for you to drag someone through a locked door, after which for some reason there's too much load for any more people to enter - including yourself. So if the person you dragged doesn't have a key, they cannot get out and you cannot get in. I don't know if dragging keys was enabled yet, but even if it was, if the person you dragged happened to be a prisoner, you wouldn't be giving them a key to get out since they would get a perfect chance for sniping.
*) By realized I mean through logical thinking, not through ingame experience.
Even if the door was open, you cannot enter if there's enough load, meaning you don't necessarily have to build a lock if you're planning to use it as a fortress. Just make sure you go inside before someone else does. These flaws have always existed, but the limits are not encountered so easily with larger buildings.
Posted: Fri Nov 10, 2006 5:36 pm
by Marian
Darn, I didn't realize it stopped. Well that sucks.

I guess it that would make sense if there was actually a sailing
project, but the way ships work in Cantr is they keep going in a straight line until they hit a coast. You're not actually sailing the thing, you just start it up and then repair tools or cook...and why should it matter if thats inside or outside?
And so every time take five seconds to move some resources or pick up a tool from inside I've got to reset my direction and speed and all that?
Posted: Fri Nov 10, 2006 5:43 pm
by Chris Johnson
Marian wrote:And so every time take five seconds to move some resources or pick up a tool from inside I've got to reset my direction and speed and all that?
No - The boat only stops when no one is on the deck of the main ship, when sailing is processed once per cantr hour - It's safe to move around at other times - Simlar to projects - you can leave them and come back to them and not lose progress unless you are not working on them when projects are processed.
Posted: Fri Nov 10, 2006 10:24 pm
by Marian
Okay, thanks for clearing that up.
Posted: Sat Nov 11, 2006 12:06 am
by sem
SekoETC wrote:*rolls eyes* Like how were you supposed to steer from a cabin when there's no windows? Of course it stops! But the good thing is you can have a sleeping newspawn on the deck and it will keep moving due to that, in the direction you set earlier, provided that it doesn't run into anything.
Err... You lash the wheel so that it stays roughly on the same course, and you let the wind and currents do the rest. Unless you take the sails down every time you enter the cabin why
should it stop??
Posted: Sat Nov 11, 2006 12:08 am
by Jos Elkink
What are you talking about? Ever been on a real boat? Of course it stops dead in the water immediately you enter a cabin!!
Posted: Sat Nov 11, 2006 12:10 am
by Phalynx
And its cheaper than those heavy anchor things!
Posted: Sat Nov 11, 2006 4:48 am
by Marian
Jos Elkink wrote:What are you talking about? Ever been on a real boat? Of course it stops dead in the water immediately you enter a cabin!!
Yes I've been on a real boat...needless to say they're nothing like Cantr boats.

In RL I wouldn't go to sleep while steering one, (not that there's a steering wheel on Cantr boats anyway) and I wouldn't wander off to sharpen a knife. Running into a coast is something to be a little more concerned about to.
I know there aren't engines on ships but in Cantr that's almost what it's like, like you point your ship in the right direction, set your speed, then flip a switch and let it go.
Posted: Sat Nov 11, 2006 8:33 am
by tiddy ogg
If there are no engines, no weather, maybe they are propelled by oars, or they're all pedaloes. Thus leaving your station would remove the propulsion.
Sorry if this is regarded as chat.