Coins?

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

Moderators: Public Relations Department, Players Department, Programming Department

User avatar
SuperSonicScientist
Posts: 143
Joined: Thu Jul 27, 2006 4:21 pm
Location: The Fountain Of Salmacis
Contact:

Coins?

Postby SuperSonicScientist » Mon Aug 07, 2006 11:52 am

I have a section in my inventory called coins but I have not seen any...

I haven't played for that long, so is it something that exists but is rare, or something that is yet to be implemented?

I ask because one of my characters now thinks knows about the existance of coins and is very greedy! :twisted:
Like Phalynx but new and improved!
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Mon Aug 07, 2006 11:59 am

It seems to me it is good idea. I agree with you.
Last edited by Mykey on Thu Jan 14, 2010 2:29 pm, edited 2 times in total.
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Mon Aug 07, 2006 12:25 pm

But coins are rare. There has been much discussion in the forums as to whether the concept of currency will ever succeed in Cantr.
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Mon Aug 07, 2006 12:28 pm

I join. It was and with me.
Last edited by Mykey on Thu Jan 14, 2010 2:44 pm, edited 2 times in total.
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Re: Coins?

Postby formerly known as hf » Mon Aug 07, 2006 12:54 pm

HaroldTheBarrel wrote:I ask because one of my characters now thinks knows about the existance of coins and is very greedy! :twisted:
coins in Cantr only have as much value as other characters give them. Having loads of coins will mean nothing unless other characters are willing to trade for them - they'll just be a waste of iron...
Whoever you vote for.

The government wins.
User avatar
Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Tue Aug 08, 2006 6:39 am

The reason people in RL put so much trust and effort into "coins", is because they are insured by the government. As shaky as some governments are in real life, they are infinitely more in Cantr. So, people don't put much trust in them.

I have played Cantr for almost two years now, and I have still never been in a town that used coins. I would love to. This is a very interesting aspect of society -- currency.
"Turn on, tune in, and drop out."
User avatar
Mafia Salad
Posts: 832
Joined: Mon Nov 07, 2005 12:53 am

Postby Mafia Salad » Tue Aug 08, 2006 7:56 pm

You can beat the metal back out of coins now. So they have a bit more value if you are concerned with the physical value of the money.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.

[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Tue Aug 08, 2006 8:42 pm

But that's what makes them even more pointless. Why build a coin press and spend time converting iron to coin, only to have to spend more time getting it back again.
Modern day RL coins don't have this intrinsic value, and are thus the only ones with any point in Cantr, but as others say, without stable government and trust, it's all a non-starter.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Tue Aug 08, 2006 9:34 pm

However, modern day real coins didn't come about in a single leap, but evolved over centuries.

Coins were a development of bartering. In Roman times the coins were minted by the government and the act of minting guaranteed the metal content of the coins. That's the kind of coin system Cantr has, although because we know you can't use different amounts or materials to mint coins there isn't the problem of assuring people the coins contain the right metal.
wietse
Posts: 148
Joined: Mon Mar 22, 2004 8:44 pm
Location: Netherlands, Rotterdam

Postby wietse » Thu Aug 10, 2006 7:09 pm

We use coins in cantr, mostly to keep count of wages and such. Trading with coins does happen a bit, but not very much. There is not enough trust i guess, and players die or leave to quickly. But who knows what happens in the nearby future :o)

melting them down is useless. The coins are only usefull if they represent a value more then their material cost.

We use steel, iron, copper and silver coins.

Wietse, manager of the Blaffende KaTeR.
User avatar
TatteredShoeLace
Posts: 1151
Joined: Tue Nov 23, 2004 1:50 am

Postby TatteredShoeLace » Thu Aug 10, 2006 11:46 pm

Tanner uses coins quite effectively.
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
User avatar
Wilmer Bordonado
Posts: 836
Joined: Fri Mar 10, 2006 3:55 am
Location: Buenos Aires, Argentina

Postby Wilmer Bordonado » Sun Aug 27, 2006 12:42 am

I'm trying to start a currency system on a new born, but pushing, spanish city. I know that what I'm going to say would be better posted on suggestions, but... Making coins shouldn't take so much time. You might have to be able to build 100 coins a day, for instance.
That would make coins and currency system more common and useful.

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
User avatar
The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Sun Aug 27, 2006 1:19 am

Wilmer Bordonado wrote:Making coins shouldn't take so much time. You might have to be able to build 100 coins a day, for instance.

Yes, correct. The cost of making the coins should be low relative to their metal value. It also implies that coins should be dealt with in stacks, if needed. But that probably needs quite a bit of programming, so I don't know...

Return to “General Support”

Who is online

Users browsing this forum: No registered users and 1 guest