Cantr Time Problems (slow, minutes not resetting, etc).
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- Maelstrom
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- deadboy
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Yeah things have been weird with time today, around 1:00 they reset the minutes to 60 minutes, and then at about 4:00 they set it to 200 minutes. I'm confused
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
- marol
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Wow, a new day the same living creatures!
And 200 fresh minutes but as i logged in it took very long to load pages, my connectionspeed is above average. In all it took 20 minutes to read one characters' events and check location, than direct him to a new project. Guess i'll try again later..
-One hour later and the problem has disappeared. Is 10:15 CET everybodies favourite cantrtime?
And 200 fresh minutes but as i logged in it took very long to load pages, my connectionspeed is above average. In all it took 20 minutes to read one characters' events and check location, than direct him to a new project. Guess i'll try again later..
-One hour later and the problem has disappeared. Is 10:15 CET everybodies favourite cantrtime?
- marol
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- the_antisocial_hermit
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AngelSpice wrote:I think we can safely say that the project update and travel at 3pm CDT didn't happen. It's 3:35 pm now
(I don't know about boat travel)
No, it happened... I saw a person arrive somewhere at 1:33 Cantr time, and it's 2:4 Cantr time now, so it happened. At least for that character anyway. Boats did move, too.
It was being dreadful earlier though... still not much faster...
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- the_antisocial_hermit
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AngelSpice wrote:Well, work didn't happen. I had a charrie 99% done with a repair project and another that started a project at about 1PM and nothing happened.
I'll concur with that, now that I look at it. I have a char 95% done with what she's working on and it should've finished this last hour. It went to 95% the hour before.
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