Cantr Time Problems (slow, minutes not resetting, etc).

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Voltenion
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Voltenion » Mon Jan 28, 2013 11:43 pm

Yep, I'm caught on speed dial. Can't even load the main page.
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Marian
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Marian » Tue Jan 29, 2013 2:51 am

It's loading for me now but time seems to have stopped, I keep seeing it reset to 4:14:54.

Come on game I have to be at work at 5AM where is my travel tick? :(
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Marian
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Marian » Tue Jan 29, 2013 3:53 am

Marian wrote:It's loading for me now but time seems to have stopped, I keep seeing it reset to 4:14:54.

Come on game I have to be at work at 5AM where is my travel tick? :(



edit: Welp, time is moving again but still no tick. Guess we're all going to miss an hour?

e2: so it turns out quote is not edit but I can't see a way to remove this.
wadko
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby wadko » Tue Mar 05, 2013 6:43 pm

Loading some pages (inventory) takes a lot of time to load them (about infinity). But then again, loading the main page and the chars event page takes merely seconds. So I'm forced to use Cantr as a chat, rather than a game.
Navi
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Navi » Tue Mar 05, 2013 6:53 pm

wadko wrote:Loading some pages (inventory) takes a lot of time to load them (about infinity). But then again, loading the main page and the chars event page takes merely seconds. So I'm forced to use Cantr as a chat, rather than a game.


I noticed this yesterday too. After about 20 tries to get into the inventory of just one character (it gave a "bad gateway" error each time), I had to log out of the game and log back in to get it to work at all. All other pages worked really well.
wadko
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby wadko » Tue Mar 05, 2013 6:58 pm

Log out and log in didn't help. Other pages work moderately fast, but the inventory page won't load.
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Sunni Daez
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Sunni Daez » Tue Mar 05, 2013 7:00 pm

Same for me.. basically the inventory page won't load.
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Greek
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Greek » Tue Mar 05, 2013 7:48 pm

Let's say it was a mental typo. ;p
Now it should work as fast as (or as slow as) the rest of the game.
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catwill
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby catwill » Sat Sep 14, 2013 11:10 pm

Are the ticks updating at different times now? And if so are they staying at these new times?
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EchoMan
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Sun Sep 15, 2013 6:28 am

Ticks happen the same IRL time every time. The game time ticks happen may change though, especially if we have maintenance like yesterday.
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viktor
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby viktor » Tue Nov 12, 2013 6:00 pm

cantr time has changed a lot the past few days in relation to earth time, is it because of the recent downtimes? I remember a week or 2 ago noticing 3:20 pm earth time (CST) was the same as 3:20 cantr time... not that is hours from the case (and we already long past the dst changes)
I ask because any char of mine that makes a time reference lives in cantr, I hav nobody with any worries right now but, sometimes I have a char that will refer to a certain time of day or a certain amount of time (always speak in cantr time, in character) ... and they refer to day and night sometimes with relation to the cantr clock, regardless of earth time
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EchoMan
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Tue Nov 12, 2013 10:54 pm

If you read the post just before your last one it is explained there. Cantr time can and will always change in relation to IRL time.
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Marian
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Marian » Thu Jan 30, 2014 3:49 am

Has anyone else noticed any weirdness with project ticks lately? I'd swear I've seen a couple of them get skipped.
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SumBum
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby SumBum » Thu Jan 30, 2014 3:57 am

Probably due to the downtime earlier today. If you keep track of ticks by the Cantr in-game clock, that is now changed.
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Marian
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Marian » Thu Jan 30, 2014 6:09 am

Okay, you're right...looks like it's moved from 7 minutes after the hour to 23.

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