Cantr Time Problems (slow, minutes not resetting, etc).
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- Rugila
- Posts: 434
- Joined: Sun Jul 01, 2012 10:39 am
Re: Cantr Time Problems (slow, minutes not resetting, etc).
My day has been just normal. I hadn't noticed any lags or bugs here.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Proeme wrote:in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.
Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.
And now the game is closed so i can't check if this similar things happened with other characters.
Game is unlocked again (after reparation of the table containing all notes). Can you please check the language/events issues again? Thanks!
- freiana
- Posts: 766
- Joined: Fri Dec 26, 2008 9:21 pm
- Location: Delft, the Netherlands
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Notes are back, hurray!
My char in Curry got a notice of entering a building/vehicle in an unknown location, though she is still outside in Curry...
My char in Curry got a notice of entering a building/vehicle in an unknown location, though she is still outside in Curry...
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
-
- Posts: 80
- Joined: Tue Apr 17, 2007 10:44 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
my character still has this Polish text...EchoMan wrote:Proeme wrote:in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.
Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.
And now the game is closed so i can't check if this similar things happened with other characters.
Game is unlocked again (after reparation of the table containing all notes). Can you please check the language/events issues again? Thanks!
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Rugila wrote:My day has been just normal. I hadn't noticed any lags or bugs here.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.
You need to leave the steel plant and go home and play Cantr dangit!

- Addicted
- Posts: 973
- Joined: Thu Apr 08, 2010 2:42 pm
- Location: Australia
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Before the lock, one of my characters said something I didn't type in.
- Black Canyon
- Posts: 1378
- Joined: Tue Jun 22, 2004 1:25 am
- Location: the desert
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Addicted wrote:Before the lock, one of my characters said something I didn't type in.

“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”
― Mark Twain
― Mark Twain
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
We have had a few reports about characters seeing events that they shouldn't have. Please ignore these events. One of the database tables that crashed and was repaired had to do with the events. Rather than going back to the backup and lose 5-6 complete hours of events we have to live with a few misplaced events.
- Chris
- Posts: 856
- Joined: Sat May 05, 2007 1:03 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I have been getting a lot of lag recently. Is it related to the project change?
Edit: At the moment, the game is close to unplayable. Even after a page has been received, it takes a long time before I can interact with it — as if the browser has to execute a lot more code than before.
Edit: At the moment, the game is close to unplayable. Even after a page has been received, it takes a long time before I can interact with it — as if the browser has to execute a lot more code than before.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
If it is possibly related to a running process it is visible at the bottom of the page, e.g.:
But the game has been lagging from time to time outside of active processes to.
1.149 seconds taken, 161 queries executed (SQL took 1.022 seconds - 88.9%, Tags: 0.988). 1 process(es) (turn.finish).
But the game has been lagging from time to time outside of active processes to.
- Chris
- Posts: 856
- Joined: Sat May 05, 2007 1:03 pm
Re: Cantr Time Problems (slow, minutes not resetting, etc).
That turn finish process was apparently running for hours. It is done now, but the game is still unplayable.
When I am waiting for a page, Cantr freezes my browser tab. I can't scroll the page in front of me. This is an issue only with Cantr, and it started recently. FYI, I am using Chrome.
When I am waiting for a page, Cantr freezes my browser tab. I can't scroll the page in front of me. This is an issue only with Cantr, and it started recently. FYI, I am using Chrome.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Cantr Time Problems (slow, minutes not resetting, etc).
I'm using Chrome on Mac and not having any problems above the usual lag.
Hamsters is nice. ~Kaylee, Firefly
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Some times turn.finish doesn't end correctly, and that message is displayed until the next process comes along and removes it.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Cantr Time Problems (slow, minutes not resetting, etc).
59.258 seconds taken, 77 queries executed (SQL took 59.111 seconds - 99.8%, Tags: 13.727).
102.623 seconds taken, 748 queries executed (SQL took 99.630 seconds - 97.1%, Tags: 10.149).
102.623 seconds taken, 748 queries executed (SQL took 99.630 seconds - 97.1%, Tags: 10.149).
Hamsters is nice. ~Kaylee, Firefly
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Yeah, that's the state of things since a few days. We are investigating.
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