Cantr Time Problems (slow, minutes not resetting, etc).

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

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Rugila
Posts: 434
Joined: Sun Jul 01, 2012 10:39 am

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Rugila » Tue Aug 14, 2012 10:49 am

My day has been just normal. I hadn't noticed any lags or bugs here.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.
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EchoMan
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Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Tue Aug 14, 2012 11:05 am

Proeme wrote:in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.

Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.


And now the game is closed so i can't check if this similar things happened with other characters.

Game is unlocked again (after reparation of the table containing all notes). Can you please check the language/events issues again? Thanks!
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freiana
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Joined: Fri Dec 26, 2008 9:21 pm
Location: Delft, the Netherlands

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby freiana » Tue Aug 14, 2012 11:09 am

Notes are back, hurray!
My char in Curry got a notice of entering a building/vehicle in an unknown location, though she is still outside in Curry...
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
Proeme
Posts: 80
Joined: Tue Apr 17, 2007 10:44 pm

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Proeme » Tue Aug 14, 2012 11:11 am

EchoMan wrote:
Proeme wrote:in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.

Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.


And now the game is closed so i can't check if this similar things happened with other characters.

Game is unlocked again (after reparation of the table containing all notes). Can you please check the language/events issues again? Thanks!
my character still has this Polish text...
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EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Tue Aug 14, 2012 11:15 am

Rugila wrote:My day has been just normal. I hadn't noticed any lags or bugs here.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.

You need to leave the steel plant and go home and play Cantr dangit! ;)
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Addicted
Posts: 973
Joined: Thu Apr 08, 2010 2:42 pm
Location: Australia

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Addicted » Tue Aug 14, 2012 3:07 pm

Before the lock, one of my characters said something I didn't type in.
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Black Canyon
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Location: the desert

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Black Canyon » Tue Aug 14, 2012 3:21 pm

Addicted wrote:Before the lock, one of my characters said something I didn't type in.


:lol:
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”

― Mark Twain
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EchoMan
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Location: Stockholm, Sweden

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Wed Aug 15, 2012 9:42 am

We have had a few reports about characters seeing events that they shouldn't have. Please ignore these events. One of the database tables that crashed and was repaired had to do with the events. Rather than going back to the backup and lose 5-6 complete hours of events we have to live with a few misplaced events.
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Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Chris » Thu Aug 30, 2012 2:52 am

I have been getting a lot of lag recently. Is it related to the project change?

Edit: At the moment, the game is close to unplayable. Even after a page has been received, it takes a long time before I can interact with it — as if the browser has to execute a lot more code than before.
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EchoMan
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Location: Stockholm, Sweden

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Thu Aug 30, 2012 5:05 am

If it is possibly related to a running process it is visible at the bottom of the page, e.g.:

1.149 seconds taken, 161 queries executed (SQL took 1.022 seconds - 88.9%, Tags: 0.988). 1 process(es) (turn.finish).


But the game has been lagging from time to time outside of active processes to.
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Chris
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Joined: Sat May 05, 2007 1:03 pm

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Chris » Thu Aug 30, 2012 4:42 pm

That turn finish process was apparently running for hours. It is done now, but the game is still unplayable.

When I am waiting for a page, Cantr freezes my browser tab. I can't scroll the page in front of me. This is an issue only with Cantr, and it started recently. FYI, I am using Chrome.
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Doug R.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Doug R. » Thu Aug 30, 2012 4:48 pm

I'm using Chrome on Mac and not having any problems above the usual lag.
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Location: Stockholm, Sweden

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Fri Aug 31, 2012 12:36 pm

Some times turn.finish doesn't end correctly, and that message is displayed until the next process comes along and removes it.
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Doug R.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Doug R. » Sat Sep 08, 2012 12:01 pm

59.258 seconds taken, 77 queries executed (SQL took 59.111 seconds - 99.8%, Tags: 13.727).

102.623 seconds taken, 748 queries executed (SQL took 99.630 seconds - 97.1%, Tags: 10.149).
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Location: Stockholm, Sweden

Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Sat Sep 08, 2012 1:02 pm

Yeah, that's the state of things since a few days. We are investigating.

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