Sabotaged machinery
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- Mykey
- Posts: 954
- Joined: Fri May 12, 2006 8:00 am
- Location: Berne, IN
- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
I suggested a long time ago to make an IG way to fix the current sabotage method. I like the ability to sabotage and I think the current method is fine. Why not make it possible to remove resources from projects without enough material in them? Project style so that the more resources added, the more time it takes to fix. Then a one gram project is fixed easily, but for someone who puts more of what they have into sabotage, it takes more work to remove it.
This solves accidental machine clogging too. And there is clean up, just like if you screw something up in real life. The bigger the mess, the more time it takes to clean up.
This solves accidental machine clogging too. And there is clean up, just like if you screw something up in real life. The bigger the mess, the more time it takes to clean up.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- Kreed
- Posts: 202
- Joined: Mon Nov 14, 2005 1:52 pm
- Location: Connecticut, USA
- Contact:
Honestly, I can understand if the project was for something like 15 - 100 IG years. But FOUR? What the fuck is that? That is just plain bullshit.
How long to collect 80000 grams of copper
How about the 8000 grams of tin
Zinc 4 kilos
not to mention the other 15999 grams of wood, all for the sake of one gram of wood stuck in the machine. Once I'd spent all those long years fixing that I could move onto an oven. Gee how realistic my game would be. If there was a in game way of fixing it like removing the gram of wood I'd do it.
Yuk yuk yuk.
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pur
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- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
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