Cantr Time Problems (slow, minutes not resetting, etc).

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viktor
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Postby viktor » Mon Oct 05, 2009 6:48 pm

is this the right place for this?
land travel tick not working
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Arenti
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Postby Arenti » Mon Oct 05, 2009 7:00 pm

Yes it does work. But because the game was offline the time has been stopped then.
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SumBum
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Postby SumBum » Mon Oct 05, 2009 7:01 pm

The ticks have shifted after the server came back online. Not sure when the new travel tick is, but should happen at a different time than we're all used to.
I don't know karate, but I know KA-RAZY!! - James Brown
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viktor
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Postby viktor » Mon Oct 05, 2009 7:12 pm

ya i logged in and noticed a project tick had occurred in the game but loocked at the clock and was like (well wtf there shoulda just been a travel tick after that and another project tick in a few min) then i saw in a different topic that all the ticks shifted so ya, lol
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Genie
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Postby Genie » Tue Oct 06, 2009 9:56 am

I just noticed sea travel tick came ten cantr minutes earlier.
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BarbaricAvatar
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Postby BarbaricAvatar » Tue Oct 06, 2009 11:23 am

Ticks more often than not will change after the game's been down.
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Snickie
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snickie » Fri Nov 19, 2010 8:18 pm

I hate to be the bearer of bad news, especially since the game is only just been up for under an hour, but within that hour there has been no progression of time.

3:14:43
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EchoMan
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Fri Nov 19, 2010 8:27 pm

Yes, thanks, it has been noted. I aso made a sticky thread with the known issues. :)
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Doug R.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Doug R. » Sat Nov 20, 2010 1:40 am

It's not just the Cantr clock - sailing hasn't progressed at all. What about projects? (the clock is independent).
Hamsters is nice. ~Kaylee, Firefly
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SumBum
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby SumBum » Sat Nov 20, 2010 1:52 am

I haven't noticed any progress with anything - walking, projects, etc.
I don't know karate, but I know KA-RAZY!! - James Brown
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EchoMan
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Sat Nov 20, 2010 8:40 am

All these problems are of the same kind.
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gejyspa
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby gejyspa » Sun Nov 21, 2010 12:02 am

Hey, there's been both Twilight Zone and Outer Limits episodes like this (gejyspa's character goes around the world, plundering and pillaging then returns to his home, before the other characters blink their eye.)
--gejyspa
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Snickie
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snickie » Sun Nov 21, 2010 7:40 pm

So the clock is working again.
However, I have noticed exactly zero project and travel updates in the Cantr-hour that has since passed. I would know, too, since two characters will be finished with something at the next update. There are several projects I've been working on also, that have been at 0.0% since I started before the crash.
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EchoMan
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby EchoMan » Sun Nov 21, 2010 7:50 pm

Btw, there is a sticky announcement thread listing all knowns. It's a good thing to read that one before adding more stuff here. :)

Edit: Lol at me, I've forgot to add it there... Well it's been a long day... Sorry.
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Miri
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Miri » Mon Nov 22, 2010 10:01 pm

Not that it has any importance, but minutes are running down completely on their own

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