Limited Vehicle construction to usable areas

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Anthony Roberts
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Postby Anthony Roberts » Fri Jul 15, 2005 3:24 pm

Nixit wrote:So we should know the exact damages for weapons?


That's not possible. Weapon damage is based on a variety of things around your character, such as tiredness, weapon skill, etc. I'm sure the base values could be released though, but of course, by no means does a weapon with a higher base value mean it'll do more damage, it's dependant on the character that uses the weapon.

And, Nick, as per the values of the vehicles, a lot of the vehicles aren't as balanced as they could be. Releasing the values before I split into parts (Which is when all my balancing figures are enacted) would surely lead to an influx of particular vehicle types, them being the best for the cost. Such a thing, not cool. I want to fix them up first. But even then, I want there to be mystery. You're such a grump.
-- Anthony Roberts
west
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Postby west » Fri Jul 15, 2005 6:17 pm

Here's a mystery: Why is the limo and the school bus still in-game, when they were almost impossible expensive even BEFORE the iron changes? Now it's well-nigh impossible.

--also, correct me if I'm wrong, but I don't think any road vehicle larger than a dirt motorcycle has been built with non-legacy iron since the change. Is this true?
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El_Skwidd
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Postby El_Skwidd » Fri Jul 15, 2005 6:42 pm

not that i know of... although i hear rumors of plans to build them.
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Nick
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Postby Nick » Fri Jul 15, 2005 7:41 pm

Anthony Roberts wrote:
Nixit wrote:So we should know the exact damages for weapons?


That's not possible. Weapon damage is based on a variety of things around your character, such as tiredness, weapon skill, etc. I'm sure the base values could be released though, but of course, by no means does a weapon with a higher base value mean it'll do more damage, it's dependant on the character that uses the weapon.

And, Nick, as per the values of the vehicles, a lot of the vehicles aren't as balanced as they could be. Releasing the values before I split into parts (Which is when all my balancing figures are enacted) would surely lead to an influx of particular vehicle types, them being the best for the cost. Such a thing, not cool. I want to fix them up first. But even then, I want there to be mystery. You're such a grump.


So in simpler words, you don't want us to know the rates because you don't want us to see how badly they were done?
Not a good excuse.
I could use OOC methods to find out the rates, which before this would have been against the rules to use, so I never would have. However, now that it's allowed, I think it's only fair for you to release the values.
The GAC believes that "find out in game" is outdated and unfair.
Your opinion trumps theirs, for what reason?
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Oasis
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Postby Oasis » Fri Jul 15, 2005 9:27 pm

I have to agree with Wichita and Surly. I don't think Jos's idea was to make sure we know every value of everything in the game. It was to take away the mystery, so new players were on the same playing field as older players, and so we knew which boat might be best to make, depending on our needs. Not the exact size of the cargo it holds, or exact speeds. Why would we need such specifics?
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kinvoya
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Postby kinvoya » Fri Jul 15, 2005 9:42 pm

I agree with Oasis and everyone she was agreeing with.
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Nixit
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Postby Nixit » Fri Jul 15, 2005 9:43 pm

Maybe Jos should confirm this?
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TatteredShoeLace
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Postby TatteredShoeLace » Fri Jul 15, 2005 11:01 pm

Tanner will like vehicles in parts, and Tanner WILL be the biggest company in the area if things keep going his way! I'm working on a car!
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Anthony Roberts
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Postby Anthony Roberts » Sat Jul 16, 2005 1:54 am

Oasis couldn't have said it any better. It's a manual that we want to create, using the Wiki. Not a database of vactual information.

You'll get what I provide, end of discussion :)
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Surly
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Postby Surly » Sat Jul 16, 2005 1:57 am

Hey! She just said the same thing as me, but in slightly better wording! :evil: :evil:
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Anthony Roberts
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Postby Anthony Roberts » Sat Jul 16, 2005 2:03 am

The Surly Cantrian wrote:Hey! She just said the same thing as me, but in slightly better wording! :evil: :evil:


Exactly as to why I stated...

Oasis couldn't have said it any better.
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