Nixit wrote:So we should know the exact damages for weapons?
That's not possible. Weapon damage is based on a variety of things around your character, such as tiredness, weapon skill, etc. I'm sure the base values could be released though, but of course, by no means does a weapon with a higher base value mean it'll do more damage, it's dependant on the character that uses the weapon.
And, Nick, as per the values of the vehicles, a lot of the vehicles aren't as balanced as they could be. Releasing the values before I split into parts (Which is when all my balancing figures are enacted) would surely lead to an influx of particular vehicle types, them being the best for the cost. Such a thing, not cool. I want to fix them up first. But even then, I want there to be mystery. You're such a grump.

