Item Material changing

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Chemosh
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Item Material changing

Postby Chemosh » Fri May 27, 2016 4:45 pm

So my character was making a claymore awhile back but I ended up cancelling it as I realized I forgot to put a description. Then I forgot about making it again as I got distracted by other things. Today I realized that I used a wooden hilt when making it but when I cancelled the project I got a steel hilt back. Not sure if it makes any difference at all but figured it is something I should point out.
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Greek
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Re: Item Material changing

Postby Greek » Fri May 27, 2016 4:59 pm

They are interchangeable, so it doesn't cause any problem. When the object is added to the project, then the information about type used is lost, so the game gives back a random object which fulfills the requirement.
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Wolfsong
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Re: Item Material changing

Postby Wolfsong » Sat May 28, 2016 2:16 am

It's only a problem if the variable you receive can then be dismantled - ie, you make a bone hilt, cancel, get steel, dismantle for raw steel, etc. But I don't believe hilts can be dismantled, so it's fine.
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Alladinsane
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Re: Item Material changing

Postby Alladinsane » Sat Jul 23, 2016 2:27 pm

Even if it were possible, imagine the amount of time used for a material that is now as common as steel?

I always wondered if the use of wooden, bone or other "inferior" materials might hasten the degradation of items such as a sword. Would it need longer and/or more frequent repairs or not? I guess Greek essentially answered that now?

There is plenty of bone hanging around, so a cheap material for hilts and shafts is readily available.
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Wolfsong
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Re: Item Material changing

Postby Wolfsong » Sat Jul 23, 2016 10:10 pm

The probable way it works now, there's probably a flag or tag called hilt that you can set on certain objects, and the crafting recipe probably only specifies a hilt flag/tag, checks, then consumes the object. If cancelled, it just produces a random object based on the tag. Making the finished object depend on the quality of material used would require a bit more effort imo.
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