Event filter (People/vehicles entering)

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*Wiro
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Event filter (People/vehicles entering)

Postby *Wiro » Thu Jul 23, 2015 11:34 pm

The filter "People/vehicles entering" makes your character stop lighting up when arriving at a new location in a vehicle. It took me a long time to figure out why my character wouldn't light up. I don't care about people entering and exiting building repeatedly. I do want to be alerted when I arrive at a new location though.
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Kyriel
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Re: Event filter (People/vehicles entering)

Postby Kyriel » Thu Jul 23, 2015 11:41 pm

I was just about to post exactly this. :lol: I've had to turn it back on for characters traveling or I miss when they arrive. Along the same lines that I don't care if people are whispering to one another, just if someone whispers something to me.
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iavatus
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Re: Event filter (People/vehicles entering)

Postby iavatus » Fri Jul 24, 2015 12:22 am

Is there a guide or list somewhere, of what filters cover what actions? I know I'd like to make a guard specific one, with things like dragging people, hitting, picking up items, passing notes, etc etc etc. Most of those, seem to be covered. But a more formal list could be useful for my hyper-vigilant in a town full of chatty people characters.
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Marian
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Re: Event filter (People/vehicles entering)

Postby Marian » Fri Jul 24, 2015 1:56 am

iavatus wrote:Is there a guide or list somewhere, of what filters cover what actions? I know I'd like to make a guard specific one, with things like dragging people, hitting, picking up items, passing notes, etc etc etc. Most of those, seem to be covered. But a more formal list could be useful for my hyper-vigilant in a town full of chatty people characters.


I'm trying hard but I really can't picture you playing a guard. :P
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EchoMan
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Re: Event filter (People/vehicles entering)

Postby EchoMan » Sat Jul 25, 2015 9:04 pm

iavatus wrote:Is there a guide or list somewhere, of what filters cover what actions? I know I'd like to make a guard specific one, with things like dragging people, hitting, picking up items, passing notes, etc etc etc. Most of those, seem to be covered. But a more formal list could be useful for my hyper-vigilant in a town full of chatty people characters.



http://wiki.cantr.net/index.php/Event_filters

It's empty at the moment, but feel free to create a wiki account and edit all you like. :)
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iavatus
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Re: Event filter (People/vehicles entering)

Postby iavatus » Sat Jul 25, 2015 10:11 pm

But but but .... *points at mouth*

Spoon feed plz?

Fine, time to start spading.
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Cdls
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Re: Event filter (People/vehicles entering)

Postby Cdls » Thu Aug 06, 2015 10:44 pm

A little late to post, but I did write something up about this a while back:

http://forum.cantr.org/viewtopic.php?f=1&t=26881#p547216
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Greek
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Re: Event filter (People/vehicles entering)

Postby Greek » Mon Aug 10, 2015 10:36 pm

*Wiro wrote:The filter "People/vehicles entering" makes your character stop lighting up when arriving at a new location in a vehicle. It took me a long time to figure out why my character wouldn't light up. I don't care about people entering and exiting building repeatedly. I do want to be alerted when I arrive at a new location though.

Any idea in what group could it be? I've tried to move it somewhere else but none looks suitable.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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*Wiro
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Re: Event filter (People/vehicles entering)

Postby *Wiro » Thu Aug 13, 2015 9:14 pm

I don't know, it seems clumsy at the moment. There are several events grouped together:

1. Me arriving in a location
2. Someone else arriving in a location
3. Someone else exiting/entering a building

Of these, 3 can often be ignored whereas 1 and 2 are important. Maybe split it into "entering/exiting buildings" and "land travel"?
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Spillages
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Re: Event filter (People/vehicles entering)

Postby Spillages » Fri Aug 14, 2015 7:53 pm

I want an OOC filter please
silence is golden;
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Marian
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Re: Event filter (People/vehicles entering)

Postby Marian » Fri Aug 14, 2015 9:23 pm

Spillages wrote:I want an OOC filter please


Yes. This, please.
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Kyriel
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Re: Event filter (People/vehicles entering)

Postby Kyriel » Fri Aug 14, 2015 10:58 pm

I want a "language I don't speak" filter. And an "annoying person I don't want to listen to" filter. 8)
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Greek
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Re: Event filter (People/vehicles entering)

Postby Greek » Fri Aug 14, 2015 11:59 pm

Please avoid offtopic.
It's not the suggestion forum and any text-based filtering is completely different from this issue.
But I'm not sure if these ideas were serious, at all...



I've created a new events group - Land travel. It contains the following events:
Travelling alone: Actor
Travelling alone: Watcher
Travelling in vehicle: Actor
Travelling in vehicle: Watcher
Arriving: Actor
Arriving alone: Watcher
Arriving in vehicle: Watcher
Vehicle out of fuel
Vehicle low on fuel


I hope it helps.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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*Wiro
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Re: Event filter (People/vehicles entering)

Postby *Wiro » Sat Aug 15, 2015 12:49 am

Perfect!
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*Wiro
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Re: Event filter (People/vehicles entering)

Postby *Wiro » Wed Sep 09, 2015 3:01 pm

There is a split between 'whispers' and 'my whispers', and it surprised me that this split doesn't exist for "talking". There's a fair difference between the two.

I realise this isn't really the right place, but it's a small issue of consistency that's not really worth a new topic.
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