project time

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muidoido
Posts: 1758
Joined: Fri May 14, 2010 10:00 pm
Location: Brasil

project time

Postby muidoido » Mon Dec 20, 2010 5:52 pm

I'm making 275g of smoked meat, and the project info says it will take 1 day to finish. the problem is that it took 6 days already and is still in 43%. the % is growing. the weird part is the info saying it will take 1 day. :(
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Piscator
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Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: project time

Postby Piscator » Mon Dec 20, 2010 6:05 pm

Are you tired, wounded or clumsy?
Pretty in pink.
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muidoido
Posts: 1758
Joined: Fri May 14, 2010 10:00 pm
Location: Brasil

Re: project time

Postby muidoido » Mon Dec 20, 2010 6:26 pm

92% damage and 53% hunger. :oops:
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SumBum
Posts: 1903
Joined: Fri Jan 05, 2007 10:57 pm

Re: project time

Postby SumBum » Mon Dec 20, 2010 6:32 pm

:shock: Good luck!

By the way, the project "time" is based on the amount of resources and the machine. Even if you had 10 fully healed experts working it would still show as requiring 1 day, in spite of that many chars actually finishing the project in a couple hours.
I don't know karate, but I know KA-RAZY!! - James Brown
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Piscator
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Re: project time

Postby Piscator » Mon Dec 20, 2010 7:19 pm

With 92% damage you will need about 12 days for an one day project. ;) The time estimate is only accurate for a single, fully rested, healthy, averagely skilled character. Luckily for you, hunger doesn't matter.
Pretty in pink.

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