SHHHHH!!! I'M BREAKING A LOCK!!!

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Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

SHHHHH!!! I'M BREAKING A LOCK!!!

Postby Agar » Sun Nov 06, 2005 8:29 am

1342-0: You hear someone trying to break lock no. 810693 at Kenton Voyager.


Considering the character that heard that was on the road on Burgeo, they must be using dynamite. :lol:
Reality was never my strong point.
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dinallt
Posts: 33
Joined: Sat May 14, 2005 11:06 am

All travellers heard that

Postby dinallt » Sun Nov 06, 2005 8:42 am

I presume that all travellers heard that message because the two characters I have travelling did and they weren't even on the same island
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Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sun Nov 06, 2005 3:19 pm

So why do these incidents keep coming up? Why do some events get "broadcasted" this way?
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BlueNine
Posts: 332
Joined: Fri Oct 21, 2005 4:52 pm
Location: Essex, England

Postby BlueNine » Sun Nov 06, 2005 3:58 pm

Yeah there have been several of these that my travelling chars have heard...maybe the roads are really echo-y?
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Savanik
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Joined: Sat Aug 27, 2005 5:53 am
Location: Missouri, USA

Postby Savanik » Sun Nov 06, 2005 5:52 pm

From what I understand (and I'm not ProgD so don't quote me) events that have no location associated with them end up getting broadcast to all characters who are currently travelling. Apparently 'travelling' has no particular location associated with it, so it makes a strange sort of sense. :)

I have seen it happen myself with objects decaying, boats undocking, and locks being broken. And I have no idea how things end up with no location set for them, so you've got me there.

Sav
Humility is one of my greatest virtues.
Sarah
Posts: 1118
Joined: Wed Jul 16, 2003 1:42 pm
Location: Nashville

Postby Sarah » Sun Nov 06, 2005 6:12 pm

Savanik wrote: And I have no idea how things end up with no location set for them, so you've got me there.


I believe it's caused by using the back button, though I don't really know for sure.
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Jur Schagen
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Joined: Wed Apr 21, 2004 11:25 pm
Location: Amsterdam, Netherlands

Postby Jur Schagen » Mon Nov 07, 2005 10:54 am

Savanik is right (the "no location" thing), though we never researched it in-depth. It has to do with synchronity; probably the vehicle was leaving town at the "same time" the break-lock was initiated. At the time of the check-if-vehicle-there it was, then it left (to a road which is location-zero), then the message was generated to the current location (zero) resulting in the message seen by all chars.

Though it is indeed a bug, we consider it of minor importance to fix.

Jur.
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