Sloop Modifications

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
MrPenguin589
Posts: 391
Joined: Sun Sep 04, 2005 11:07 am
Location: Newport Beach, CA
Contact:

Sloop Modifications

Postby MrPenguin589 » Thu Jun 29, 2006 9:34 pm

Okay, so there are at this time, a few things wrong with Cantr sloops. For one, you can't build cabins or cargo hold of any kind on board of them, where in real life, even the smallest ones can at least accomodate a small cabin. Second, Cantr sloops can dock to land, where in real life, you can't. Well, technically you can, but that's usually on accident that it happens, and it's difficult to get it back in the water, especially if you did it at high tide, and it's above the high tide line...
So those are my two changes I want for sloops. And I do hope that this will be my first suggestion that gets implemented...
All of my endings are waiting to begin.
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Thu Jun 29, 2006 9:39 pm

While both are true, there are too many sloops out there to make such a drastic change. It is far more likely that a new ship will made to those specifications.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jun 29, 2006 9:40 pm

I imagine a sloop to be like a yacht, which can have a metre deep keel or more, so beaching them is a very bad idea. It causes major damage.
User avatar
MrPenguin589
Posts: 391
Joined: Sun Sep 04, 2005 11:07 am
Location: Newport Beach, CA
Contact:

Postby MrPenguin589 » Thu Jun 29, 2006 9:40 pm

:(
Ah poop.
All of my endings are waiting to begin.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jun 29, 2006 9:42 pm

Talapus wrote:While both are true, there are too many sloops out there to make such a drastic change. It is far more likely that a new ship will made to those specifications.


A pity, becase Sloop is a good vehicle name.

Ironic that you were considering changing the roads vehicles could use, but this is too drastic. I think it's on the same scale as the road vehicle changes, and the cabins are still new so changes have less of an impact.
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Thu Jun 29, 2006 9:42 pm

I'm not sure the docking to land capability should be changed because it's been that way a long time and there are probably a lot of problems that would come with it. The same arguments used in changing vehicle road types can be applied to that.

I do agree they should be able to support a small cabin, because a small cabin only holds like 2 people anyway, so I don't see how it's that big of a threat. A small threat, yes, but not so much as to allow a lot of power... at least I don't think.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Thu Jun 29, 2006 9:42 pm

Imagine those explorers in sloops that are 10 or 20 years from the nearest port. All of a sudden, they have no choice but to venture back to change boats.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jun 29, 2006 9:44 pm

Talapus wrote:Imagine those explorers in sloops that are 10 or 20 years from the nearest port. All of a sudden, they have no choice but to venture back to change boats.


They ought to be more wary of the gods' fickle ways.
User avatar
MrPenguin589
Posts: 391
Joined: Sun Sep 04, 2005 11:07 am
Location: Newport Beach, CA
Contact:

Postby MrPenguin589 » Thu Jun 29, 2006 9:45 pm

Talapus wrote:Imagine those explorers in sloops that are 10 or 20 years from the nearest port. All of a sudden, they have no choice but to venture back to change boats.


If they were smart, they would have build a dinghy or something in addition to their sloop and have that to land with. But I imagine most didn't...
All of my endings are waiting to begin.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jun 29, 2006 9:48 pm

MrPenguin589 wrote:
Talapus wrote:Imagine those explorers in sloops that are 10 or 20 years from the nearest port. All of a sudden, they have no choice but to venture back to change boats.


If they were smart, they would have build a dinghy or something in addition to their sloop and have that to land with. But I imagine most didn't...


Perhaps a new project could be implemented at the same time: Waving for help
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Thu Jun 29, 2006 9:49 pm

MrPenguin589 wrote:If they were smart, they would have build a dinghy or something in addition to their sloop and have that to land with. But I imagine most didn't...


Because a sloop doesn't require a dinghy to land with...

They would have only needed/wanted them to dock to other ships that their sloop couldn't dock to. Nothing unsmart about it: the sloop docks to land and is faster without a dinghy docked to it. No need to slow it down if you have no intentions of using the dinghy.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
MrPenguin589
Posts: 391
Joined: Sun Sep 04, 2005 11:07 am
Location: Newport Beach, CA
Contact:

Postby MrPenguin589 » Thu Jun 29, 2006 9:54 pm

the_antisocial_hermit wrote:
MrPenguin589 wrote:If they were smart, they would have build a dinghy or something in addition to their sloop and have that to land with. But I imagine most didn't...


Because a sloop doesn't require a dinghy to land with...

They would have only needed/wanted them to dock to other ships that their sloop couldn't dock to. Nothing unsmart about it: the sloop docks to land and is faster without a dinghy docked to it. No need to slow it down if you have no intentions of using the dinghy.


Thus my saying "But I imagine most didn't."
All of my endings are waiting to begin.
sem
Posts: 147
Joined: Tue May 16, 2006 12:40 am

Postby sem » Thu Jun 29, 2006 10:04 pm

The alternative would be to rename the current 'sloop' to something more suitable, then, after a suitable pause, implement a new vessel called a sloop which matches reality better.
User avatar
MrPenguin589
Posts: 391
Joined: Sun Sep 04, 2005 11:07 am
Location: Newport Beach, CA
Contact:

Postby MrPenguin589 » Thu Jun 29, 2006 10:05 pm

sem wrote:The alternative would be to rename the current 'sloop' to something more suitable, then, after a suitable pause, implement a new vessel called a sloop which matches reality better.


That's what I was thinking also, but not sure about posting. :)
All of my endings are waiting to begin.
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Fri Jun 30, 2006 10:03 am

sem wrote:The alternative would be to rename the current 'sloop' to something more suitable, then, after a suitable pause, implement a new vessel called a sloop which matches reality better.

The same solution I thought of as well. :)
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest