Constitution
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Nalaris
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Constitution
As far as my search can tell, this hasn't been suggested before.
There should be a new stat, 'constitution', that would be identical to the others.
If your constitution is the lowest rank (awkward, right?) than a single attack with any given weapon takes 60% tiredness. One up (Novicely) does 50% per strike, so if someone wants to use up all of their tiredness they can attack twice, but then they're less able to defend themselves (tiredness factors into defense, right?). At the third, intermediate one (my mind leaves me utterly blank on this one) would go up to 40%, at Skillfully it goes to 30%, and finally at Expertly it's 25%. So you can attack someone four times if you're really good.
There should be a new stat, 'constitution', that would be identical to the others.
If your constitution is the lowest rank (awkward, right?) than a single attack with any given weapon takes 60% tiredness. One up (Novicely) does 50% per strike, so if someone wants to use up all of their tiredness they can attack twice, but then they're less able to defend themselves (tiredness factors into defense, right?). At the third, intermediate one (my mind leaves me utterly blank on this one) would go up to 40%, at Skillfully it goes to 30%, and finally at Expertly it's 25%. So you can attack someone four times if you're really good.
- Marian
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- El_Skwidd
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I love DnD.
But DnD isn't Cantr.
Maybe instead of making another, separate statistic, you could just tie it into the fighting skill.
But DnD isn't Cantr.
Maybe instead of making another, separate statistic, you could just tie it into the fighting skill.
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.
Let the world hear these words once more:
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- Leo Luncid
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- Racetyme
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This seems more like endurance to me, but whatever. Anyway, there would need to be a sort of balance it seems to me, because it makes fighting even more 1 sided. There would need to be some sort of way to train skills if we implemented this, because it would make towns even easier to destroy if people were super fighters, by which I mean double experts.
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- Marian
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Leo Luncid wrote:Anyways, people hating Cantr II just because it involves the word "constitution" is nothing but nonsense if you ask me.
Well one of the reasons I like Cantr so much is that is itn't like normal RPGs. (nothing wrong with normal RPGs but its all the same after awhile.) So I'd hate to see 'constitution' added just like I'd hate to see 'intelligence' or 'charisma'.
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Nalaris
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I'm not suggesting constitution in the D&D sense. I'm suggesting it as a way of improving the combat system.
We could call it 'endurance' or 'stamina', or even 'vitality' if that'd make you happy. I just want to see a way for someone to effectively fight without locks and crobars. If it's possible to make combat one sided, than maybe we'll actually have combat instead of terrorist operations and newspawn murderer hunts.
We could call it 'endurance' or 'stamina', or even 'vitality' if that'd make you happy. I just want to see a way for someone to effectively fight without locks and crobars. If it's possible to make combat one sided, than maybe we'll actually have combat instead of terrorist operations and newspawn murderer hunts.
- TatteredShoeLace
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Better fighters and hunters would not only have a greater strength but a better endurance and therefore, shorter resting time.
In terms of strength training, the advances in endurance and pure strength are linear for some time, regardless of what you're working so long as it is not completely one or the other. With the motions simulated in shooting a bow or raising the sword, you should be able to build up lactic acid resistance and a resistance to higher levels of acidity, letting you fight longer and recover quicker.
I think expert fighters and hunters should recieve less tiredness per shot and possibly attack sooner. Seems possible.
-AT/PT Major
In terms of strength training, the advances in endurance and pure strength are linear for some time, regardless of what you're working so long as it is not completely one or the other. With the motions simulated in shooting a bow or raising the sword, you should be able to build up lactic acid resistance and a resistance to higher levels of acidity, letting you fight longer and recover quicker.
I think expert fighters and hunters should recieve less tiredness per shot and possibly attack sooner. Seems possible.
-AT/PT Major
1223-4: You kill a elephant using a longbow.
Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr.
- El_Skwidd
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TSL pretty much made my point, only his version was better.
I don't see why we'd need a separate statistic, why not just tie it in with the existing skills?
I don't see why we'd need a separate statistic, why not just tie it in with the existing skills?
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.
Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!
- Racetyme
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I'll say it again, this just makes combat more 1 sided. It creates a small elite group of super fighters, I know that I shouldn't care about stuff like this, but I have always been opposed to anything that made luck important in cantr, one of the things I like about it is that it is actually based on your intelligence as a person, not your luck, and it seems to me this just puts more luck into the game.
RAM DISK is not an installation procedure!
- TatteredShoeLace
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I would come to agree that to reach such elite advantages cannot be something one is born with or we'd have alot of dead crappy newspawns who can't fight. This would need to be achieved only after years of daily practice.
1223-4: You kill a elephant using a longbow.
Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr.
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Nalaris
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Maybe you shouldn't be able to get above novice through sheer talent? I don't mind if it's tied to other stats, but if it were a seperate stat it'd have to effect all the others as well. Every stat, in Cantr, is physical. All intelligence, charisma, etc. is determined by the player (and it sure as heck better stay that way).
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Zanthos
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maybe age can have something to do with it
This would be interesting if implimented, but I see a problem in reducing the time between attacks (am i understanding stamina correctly?) It would severly disadvantage those who only log in once a day, potentially giving their attacker up to three attacks, (one right after logoff, one a while later, but less than a day, and one before the person logs on again).
My suggestion would be to have stamina tied to age and not skill, because how many people in their sixties are stronger, faster, and more agile than a person in their 20's or 30's.
training the skill could still influence stamila to offset degredation due to age, allowing an experienced and healthy 60 year old to still have a good portion of the speed of their youth.
just a thought.
My suggestion would be to have stamina tied to age and not skill, because how many people in their sixties are stronger, faster, and more agile than a person in their 20's or 30's.
training the skill could still influence stamila to offset degredation due to age, allowing an experienced and healthy 60 year old to still have a good portion of the speed of their youth.
just a thought.
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