Full Building and Vehicles

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Meh
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Full Building and Vehicles

Postby Meh » Sun Nov 23, 2003 11:11 pm

Thomas Pickert wrote:There are four boides inside now, that a single person can drag out. Additionally, it should be possible for one character to enter the location.

There are 56 bodies inside that room. Someone could have guessed that this might be a little too much. The room was is not overfilled, it's just full.

If your character cannot enter the room, post another message. The more unrelated posts, the harder will it be for me to find a post asking for support.


What if when a building or vechicle is full, there is an option to force your way in?

Instead of an error you would get another button or something to force your way in.

At first it would only work with dead bodies. If a room or vechicle is so full a person can't get in then the boides are stacked to the ceiling. By climbing in a dead body should just drop out.

Maybe later object and resources could be eligable for falling out too but no one has had those problems that I've heard of.

Also non-movable objects would never fall out. Having a living person fall out doesn't make sense either unless some complicated drag was worked out.
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Postby new.vogue.nightmare » Sun Nov 23, 2003 11:18 pm

Actually, it might be possible to force your way through a crowd, causing someone to get crowded out.
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Postby Pirog » Mon Nov 24, 2003 1:15 am

Yuck!
Forcing your way thru a room stacked with dead bodies all the way up to the ceiling seems pretty disgusting :)
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Postby west » Mon Nov 24, 2003 3:42 am

All in a day's work for me.
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Postby Solfius » Mon Nov 24, 2003 4:39 pm

Yes, especially with dragging it is all too easy to fill a room without realising, so something to reverse the situation would be very handy
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Postby west » Mon Nov 24, 2003 6:44 pm

If a body lies on the ground without being buried for more than a year or two they should resurrect as zombies...they'd be animals just like any others except they don't reproduce and they do like 10 damage but are very hard to kill. That would rock.
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Postby new.vogue.nightmare » Mon Nov 24, 2003 7:05 pm

Wow. Wouldn't Kwor be screwed.
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<Kimidori> esperanto is sooooo sexy^^^^
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Solfius
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Postby Solfius » Mon Nov 24, 2003 7:13 pm

and Krif
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Postby rklenseth » Mon Nov 24, 2003 7:15 pm

and Ladvicitavoi if the ones already buried decided to rise too.
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Postby west » Mon Nov 24, 2003 7:17 pm

I can't, actually, think of one good reason for this zombie thing NOT to happen...

Add a little bit of surrealism to the game--I think we should also increase random teleportations.

I mean, we can keep getting more and more realistic, or we can get more and more unique.

There already is a real life.
But whatabout an almost-real one...everything normal but a few little surrealistic twists--

For example: Enough people believing in something (a la the carrot jubu monster) makes it true. :shock:
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Postby new.vogue.nightmare » Mon Nov 24, 2003 7:18 pm

It already IS true. You just haven't been unfortunate enough to meet it. Oh, and I saved a transcript of the first time I ever saw the carrot jubu monster mentioned. I dont know if it was used before that. And then the sequel, "there's a bug in your car!"
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<Kimidori> esperanto is sooooo sexy^^^^
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Postby Meh » Mon Nov 24, 2003 7:20 pm

I think minor bugs give enough supersition.

The ghost of that women in her thirties that all travllers saw.

BTW. Please no more of that. It was funny the first two times.
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Postby west » Mon Nov 24, 2003 7:30 pm

ooh snap.
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Solfius
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Postby Solfius » Mon Nov 24, 2003 7:50 pm

David wrote:I think minor bugs give enough supersition.

The ghost of that women in her thirties that all travllers saw.

BTW. Please no more of that. It was funny the first two times.


I actually recognised that woman, and it's the second time that person saw something odd like that.

But I don't think surrelaism is the way to go. It would be interesting to have two cantr's one realistic, and the other with lots of oddness in it, so long as the main one (the realistic one) isn't affected by the existence of another
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Postby Meh » Mon Nov 24, 2003 8:10 pm

Solfius wrote:
David wrote:I think minor bugs give enough supersition.

The ghost of that women in her thirties that all travllers saw.

BTW. Please no more of that. It was funny the first two times.


I actually recognised that woman, and it's the second time that person saw something odd like that.

But I don't think surrelaism is the way to go. It would be interesting to have two cantr's one realistic, and the other with lots of oddness in it, so long as the main one (the realistic one) isn't affected by the existence of another


The surrelaistic one could be where all the bodies go after they get buried then sprout up there.

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