Accessibility of interface
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
- deadboy
- Posts: 1488
- Joined: Mon Jan 16, 2006 6:41 pm
- Location: England
- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
The box could start checked when the hunting form loads, and if players decide they don't want the animal parts, then they can uncheck the box, and the animal parts from kills would drop to the ground.
Or perhaps there could be a seperate box for each type of animal part. A charrie might want meat, for example, but not dung or tendons.
-
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
How hard would pop ups be on the "Events", "Inventory", "Location" ect, then filtering based on choices. For examble "Events" could pop up to "All", "Recent", "About You", "Hunting", "Taking/Moving". Recent would be what it normally populates now, the others would be a possibly filtered version of all events...
"Inventory" could pop up to "All", "Resources", "Tools", "Keys", "Notes".
"Location" could pop up to "All", "Resources", "Animals", "Exits"
"Buildings/Vehicles" -> "All", "Buildings", "Vehicles" (not terribly origional, I know)
"People" -> "All", "Known", "Unknown", where known is anyone who you have changed their name.
"Objects -> "All", "Machines", "Tools/Objects", "Resources", "Notes"
"Activity -> "All", "By You", "Active", "Inactive"
"Inventory" could pop up to "All", "Resources", "Tools", "Keys", "Notes".
"Location" could pop up to "All", "Resources", "Animals", "Exits"
"Buildings/Vehicles" -> "All", "Buildings", "Vehicles" (not terribly origional, I know)
"People" -> "All", "Known", "Unknown", where known is anyone who you have changed their name.
"Objects -> "All", "Machines", "Tools/Objects", "Resources", "Notes"
"Activity -> "All", "By You", "Active", "Inactive"
-
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-
- Posts: 26
- Joined: Wed Oct 06, 2004 4:05 pm
I'd like to write this again, eventhough I'm still not sure if this is where it belong. My first post was ignored.
Could you please fix the link to the forum on the player page? (or atleast the german one, in case they are different files)
It links to "http://www.cantr.net/%60http://www.cantr.net/forum%60" which seems to be a non existant address, instead of linking to "cantr.net/forum.
I don't wanna have to logg out everytime I wanna check the forum.
Could you please fix the link to the forum on the player page? (or atleast the german one, in case they are different files)
It links to "http://www.cantr.net/%60http://www.cantr.net/forum%60" which seems to be a non existant address, instead of linking to "cantr.net/forum.
I don't wanna have to logg out everytime I wanna check the forum.
- nateflory
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- Location: upstate, NY
-
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- Location: Southern MD USA
- SekoETC
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- Location: Finland
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I've been looking for a long while how the "View all" and "Hide all" links (which have a colored background) are partially on top of each other, or at least right next to each other. It would look less stuffed if they had at least a small padding. I tried to look at the source code and the css file but I found it hard to see which affects what. The thing is inside a table and the stylesheet didn't seem to include any formatting for tables. Also, if the coloured areas were of equal width, it would look more balanced and professional.
Not-so-sad panda
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
I don't know if this is the tight place for these, but I think manufactering list should also say what machines you need. Right now if you want to make a bow for instance, you get all your tools together only to find out that whoops, you need a string jig too, plus a building to put it in.
Implemented! YAY!
- mcclone
- Posts: 426
- Joined: Mon Feb 27, 2006 6:09 pm
- Location: Florida
I'm not sure if this has been suggested before, if so, I am sorry. I did try searching.
How about, when you talk to someone, on the message input page, instead of simply saying "Your message", it could say "Your message to So and So". That would save the embarassment of talking to the wrong person (which I have done).
Thank you.
How about, when you talk to someone, on the message input page, instead of simply saying "Your message", it could say "Your message to So and So". That would save the embarassment of talking to the wrong person (which I have done).
Thank you.
- SekoETC
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Hey, I just came to think, since I was taking a user interface course in school (before I quit it to save the teacher from my constant absense), one of the things I learned was buttons should be disabled if they're not usable at the moment. So when you have already hit someone within a day, the button for hitting would be replaced with one that's slightly grayish in hue and maybe a bit blurry. That would instantly tell the player you can't hit yet, and save you from clicking it and getting the ugly red warning message.
Not-so-sad panda
- deadboy
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- Crosshair
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- Location: Brighton, UK.
- Sicofonte
- Posts: 1781
- Joined: Fri Feb 17, 2006 5:01 pm
- Location: Into your Wardrobe
Order alphabetically the project names in the selection project combox.
If possible, dynamic order, allowing different languages to keep a correct order.
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For example, the small fire pit have a long project list. Some people complain about the difficult to find some projects when they are unexperienced.
If possible, dynamic order, allowing different languages to keep a correct order.
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For example, the small fire pit have a long project list. Some people complain about the difficult to find some projects when they are unexperienced.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no
- Sicofonte
- Posts: 1781
- Joined: Fri Feb 17, 2006 5:01 pm
- Location: Into your Wardrobe
AzzY wrote:I don't wanna have to logg out everytime I wanna check the forum.
You don't have to. You can open a new browser window and go to www.cantr.net (or better you can have a bookmark on the Cantr forum).
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no
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