Warning message when being dragged
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- Ahoyhoy
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Warning message when being dragged
C'mon if someone is trying to drag you a red warning sign on the top should appear, similar to the sign saying "you can't enter this building because it is locked". It's not fair that someone can start dragging you and you don't even know.
Edited for thread title. -rklenseth
Edited for thread title. -rklenseth
- Chris Johnson
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Phalynx
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I think this warning is a good idea and it should cleary indicate just whi si trying to drag you...
You know it makes sense....
I tend to think a dragging project should be disrupted by an attack as well, but perhaps thats for another place..
You know it makes sense....
I tend to think a dragging project should be disrupted by an attack as well, but perhaps thats for another place..
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- Hellzon
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Missy
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I think I'm against this. Unfortunately I like the fact people can't tell when you're dragging them. You start giving warnings that people are being dragged, then you ruin any chance people have at staging plots like....
"Hey, come to this meeting down here in Seatown Forest. We just want to talk." Soon as someone who's awake often enough notices they're being dragged, they're gone. That takes away from something that there isn't a whole lot of. I think people will be less inclined even more than they are now to do something like that.
Plus I can hardly see the advantage of telling (note) thieves they're being dragged. They're already more than a pain in the butt sometimes.
Leave dragging the way it is.
"Hey, come to this meeting down here in Seatown Forest. We just want to talk." Soon as someone who's awake often enough notices they're being dragged, they're gone. That takes away from something that there isn't a whole lot of. I think people will be less inclined even more than they are now to do something like that.
Plus I can hardly see the advantage of telling (note) thieves they're being dragged. They're already more than a pain in the butt sometimes.
Leave dragging the way it is.
I hate people.
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Phalynx
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Missy
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Phalynx wrote:Missy wrote:hat takes away from something that there isn't a whole lot of.
Come again?
There isn't a whole lot of plotting like my above example, already. What there is left of it, might disappear as well if people know that others will know "so and so" is dragging them or it is made to be seen that a person is being dragged. I think players will be less inclined, thus characters less inclined to invite someone to a meeting with the intentions of dragging them inside a prison as some sort of plan to capture them, knowing that there's a chance the player will see "You are grabbed" and obviously have a chance to have the character run.
Thats speculation of course......But I like dragging the way it is. lol
I hate people.
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Phalynx
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- Octavio
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This is indeed something that deserves discussion about it. There are advantages and disadvantages. I can't really say if I'm in favour or against it, but I guess I'm more in favour.
It is true that you don't want a thief to know you're dragging him to prison, but it's also true that you'd like to see that the nice group of people that just docked is really trying to kidnap someone while happilly talking to you. So I'd call this aspect even.
One advantage would be that you wouldn't need to ask for assistance anymore for each person you're dragging to a vehicle or something. People that are helping you will see immediatly when you start dragging.
Another thing is that it is more realistic to notice when someone is dragging you.
It is true that you don't want a thief to know you're dragging him to prison, but it's also true that you'd like to see that the nice group of people that just docked is really trying to kidnap someone while happilly talking to you. So I'd call this aspect even.
One advantage would be that you wouldn't need to ask for assistance anymore for each person you're dragging to a vehicle or something. People that are helping you will see immediatly when you start dragging.
Another thing is that it is more realistic to notice when someone is dragging you.
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