Buildings Ablaze

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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swymir
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Buildings Ablaze

Postby swymir » Thu Jul 17, 2003 5:18 pm

I think there should be a way to tear down buildings that have already been built. Like a way to cause arson or if you read the thread about statues a bulldozer. This could open up a new area of sabotage to help with war planning. *imagines an army of spies taking an entire city out*
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Báng
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Postby Báng » Thu Jul 17, 2003 5:20 pm

Perhaps even having the ability to use a sledge hammer to start taking down a building.
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Rob Maule
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Postby Rob Maule » Thu Jul 17, 2003 5:31 pm

A good idea that's been brought up a few times. The thing is that Jos wants to keep a lot of things permenent so that the world keeps a sense of history. Though he might be just referring to notes, which is why you have the option to lock them. We'll have to wait for the bossman to answer whether this could ever happen.
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ephiroll
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Postby ephiroll » Thu Jul 17, 2003 5:50 pm

I don't think buildings should just be torn down though, a certain amount of the resources put into building them should be able to be recycled. Being able to burn a building on the other hand would destroy it.

But from the historical perspective, people have always torn down what they don't like or don't use, historical buildings don't become historical because they couldn't be taken down. Building destruction/removal is one thing I would really like to see in the game.
swymir
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Postby swymir » Thu Jul 17, 2003 6:56 pm

Of course you could always kill the person trying to tear down the building. Or you could make a building upkeep sorta thing. Nothing tremendous. Maybe a little wood and little stone like once a year (month) i think 20 days is a month now same thing with vechicles. This would make people think twice before building a building or vechicle.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:07 pm

I like this idea. I think whether there are resources left after the destruction depends on the material: wood would burn away, but stone would stay.

I think you ought to have to reclaim the resources out of the rubble, but at a faster rate than getting them from the ground.

Perhaps the entrance to rooms inside the destroyed one would be blocked until the reosurces had been reclaimed?

I think destroying practically all buildings should be an option, and other things as well: tools, vehicles, machines, the lot.

I want to be able to raze my enemies' strongholds to the ground :twisted:
swymir
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Postby swymir » Thu Jul 17, 2003 7:11 pm

Not all the recorces should re recycled you have too figure a good amount will be destroyed. Aslo i think it's a great idea to have to forage through the scrap to find the recorces. Maybe even to get some of the stuff that was inside the building. (Which could also have a chance of being destroyed)
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:31 pm

Swymir, have you been reading the suggestions page when you log in? I put this up a while back, and it's good to see other people think it's good (if you haven't looked at the suggesstions page, then it's even better other people come up with the same ideas: proves they are good ;) )
swymir
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Postby swymir » Thu Jul 17, 2003 7:36 pm

Yeah I have been reading it, but I just joined the forum yesterday. I don't think I read you bringing it up but maybe I did and just forgot. Oh well It's a good idea and should be done no matter who thought of it.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:43 pm

very true. I don't really care about the credit, so long as it gets implemented. What annoys me is when other people take the credit and go on and on about it.

Question: Should everything be destroyable? Tools, vehicles, machines, even road improvements?
swymir
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Postby swymir » Thu Jul 17, 2003 7:47 pm

hmm Road Improvements should be one of the things that should definitly be destroyable. Military action today relies a lot on taking out roads and bridges (bridges there's an idea) to slow down advancing troops. I always though road ways would slowly deteriorate. I have only been playing for like 2 months and wasn't sure of that though.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:50 pm

I think the basic approach should be: "If you can make it, you can break it" with exceptions, for things like notes, of course
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Rob Maule
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Postby Rob Maule » Thu Jul 17, 2003 8:02 pm

Yes, I think the only exception should be with notes. I mean, you can destroy a character's life, why not all the stuff he owns.
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swymir
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Postby swymir » Thu Jul 17, 2003 8:05 pm

Exactly. In the long run this will better the game because eventually all items in the game will become worthless when there is so many of them. Destoying them can keep a control on them as with buildings some of them have been abandoned long ago. Lets tear them down and reduce band width.
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ephiroll
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Postby ephiroll » Thu Jul 17, 2003 8:09 pm

Solfius wrote:: wood would burn away, but stone would stay.


I just want to point out that high heat destroys the intregrity of stone, in other words you don't want to use stone that's been in a fire for a new building, the old stone won't be near as strong as the new.

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