Statues

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Do you think statues are a good idea?

Yes
31
89%
No
1
3%
Maybe
3
9%
 
Total votes: 35
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Solfius
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Statues

Postby Solfius » Thu Jul 17, 2003 4:27 pm

Description / comments:

24/04/03 Created by Rob Maule

Source: Chris Bunney [solfius@blueyonder.co.uk] (Email)

21/04/03 Created by Chris Bunney

some kind of fixed object with an inscription which can be read like a note and a title would be nice for permanent memorials or people and events



29/04/03 Move to Game Administration Council by Suggestions Gatekeeper (Rob Maule)
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Rob Maule
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Postby Rob Maule » Thu Jul 17, 2003 5:03 pm

I think that this is a good idea. It would just need stone, a chisel, and a hammer. The words inscribed would be up to the player that created it, much like naming a building. And if no one liked the statue anymore, they could team up and tear it down. And if a metal were used on it, it would be harder to destroy. Much better than our current system of statues: 1 gram of stone into a building project. While we're supposed to find uses for everything possible in-game, I don't see our current way as "complete."
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swymir
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Postby swymir » Thu Jul 17, 2003 5:16 pm

Statues should only be put in the game if you can tear them down. Statues should not be a permanent thing. This could also open up ideas for new tools like sledge hammer or Bulldozer. *imagines his charcters taking down buildings in his newly aquired bulldozer*
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:15 pm

Yep, I would like the discussion in the thread "buildings ablaze" to apply to almost everything: If we can create, why can't we destroy?

Different kinds of statue I hadn't thought of.

Also, I think it would be better to call it a "monument" rather than a statue as monument gives a wider scope that statue
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Postby Rob Maule » Thu Jul 17, 2003 7:31 pm

Yes, I think monument is a better word. But do we need different kinds? Like big or small? Different shapes? I think there should be only one type. Since Cantr is text-driven, you could make different monuments just by adding a personalized description.

Example: Large Monument --click-> Description: A large ornate monument of a warrior with sword in hand, cast in stone. Inscription: "To those who lost their lives protecting the ideals of this fair town."
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:35 pm

Perhaps leave the name up to the character as well? for example, Nelson's Column would be an exmaple of a player chosen monument name. see where i'm coming from?
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Postby Rob Maule » Thu Jul 17, 2003 7:45 pm

Oh, of course. The only thing constant would be the amount of resources needs (stone, etc.) and the tools needed (chisel and hammer). Everythign else is done by the player.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 7:48 pm

can you use a chisel on metal? maybe it would need some other tool?

What about a short automatic description about the material and size?

eg: "This is a large monument made of stone"
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Postby swymir » Thu Jul 17, 2003 7:50 pm

Couldn't you imagine a very obsessive person constructing a large monument out of gold just to have it torn down if/when they implement the destruction of buildings/items/vechicles
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Postby Solfius » Thu Jul 17, 2003 7:53 pm

very possible. Again, the discussion about destroying things should apply here: you tear it down, you get a pile of rubble or whatever, you have to reclaim the materials and clear the site up etc etc.
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Postby Rob Maule » Thu Jul 17, 2003 8:10 pm

Solfius wrote:can you use a chisel on metal? maybe it would need some other tool?

What about a short automatic description about the material and size?

eg: "This is a large monument made of stone"


I think it would be possible to use a chisel on metal. Many metals are soft. If you could get them out of the ground with your bare hands, you should certainly be able to sculpt them with a tool of wood and steel.

I think automatic descriptions might work. Be they wouldn't be personalized like monuments are today. And maybe you could make large, medium, and small monuments. The amount of resources and time needed with increase with the size. Should the shape be up to the player? It would seem rather boring to see square blocks of stone with words chipped into them all over the place.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 8:17 pm

I meant the auto descrip in addition to the player one. The auto one would be just to establish some vague info about size and material.

And most metals can't be dug out of the ground with your bare hands, but might be able to be carved with a chisel, but I'm sure there is another tool that does a similar thing, but better for the job. I can't rememner what it is though. :?
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Postby Rob Maule » Thu Jul 17, 2003 8:27 pm

I think the auto description would be very minimal. Maybe '<player defined> (large stone monument)'

And in Cantr, all metals can be dug up with no tools.

Maybe in-game, a chisel could both make inscriptions on objects and chink some of the resource away. They can also already be used as weapons, don't forget.
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Solfius
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Postby Solfius » Thu Jul 17, 2003 8:31 pm

yeah, auto descrip minimal.

remember, jus cus it's like it in cantr don't make it right ;) I think it might be better to have to have tools to dig metals as they are hard to get out with your bear hands. At least have to refine them
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Postby Rob Maule » Fri Jul 18, 2003 4:03 am

Solfius wrote:I think it might be better to have to have tools to dig metals as they are hard to get out with your bear hands.


You mean tools made out of metal to dig for metal? I think this is one thing in the game that should be left alone. And it's pretty balanced for tools versus no tools. Takes forever without one. :D
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