A morning routine for cantr life.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

A morning routine for cantr life.

Postby Pie » Sat Oct 08, 2005 4:00 am

Alright everybody. I have a caracter that is 26 and still doesent have one third of his sleep meeter filld. THATS JUST MESSED UP!!! So.. HERE IS JUST SOMTHING TO BALANCE IT OUT A LITTLE!!

What i am saying.. is that in cantr.. we need to sleep more often *GASPS!!*
But with less intencity. So.. Eyther one houre for every.. whatever DAYS.. or a day for every year.(Or two years.. actually Maby three.) Somthing like that.

So what i am suggesting here.. is so that you wont just see one cot on the entyer of Nonirok iland. (the one with Black rock on it). And that more people will want to have a wouse.. and that fur will become more valuable, Hunters will be needed more often.. the Demand for Cloth and hide will be up.

and also,SLEEPING ON THE GROUND!!!! So you can actually get soem sleep when you don't have a bed. Takes an extra 5 hours or so.

I will post other beds on a different topic, IF this is reseaved easaly.

REMEMBER.. this is to balence out sleeping.. so if this actually is unbalencing.. tell me how to make this tread perfict for cantr.
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Oct 08, 2005 4:10 am

*logs in and looks for a sleep meter*

What the heck are you talking about?

Whatever you're talking about, the idea of characters sitting around doing nothing MORE is bad.

You'll sleep when you're dead. :evil:
Reality was never my strong point.
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Sat Oct 08, 2005 4:28 am

I actually agree with Pie here on this one. It was fun for that two month period when it was actually worthwhile to build furniture. Granted it was nearly impossible to come anywhere near the forum in those days with the incessant complaining about work making characters tired. Now it's back to rarely seeing the tiredness meter kick on, unless you're fighting or hunting, and all those cots sitting there cluttering up the objects page.

I vote for just a little bit of increase. Maybe Cantrians should think about resting once a week -- perhaps on the weekends when players are taking a break from logging in for whispered conversations. It's not like it has t take all that long to rest up. In an average week, let's say a character working constantly on projects (hunting and combat excluded) should acquire about 25% tiredness. Productivity could drop a modest, yet noticeable 5% maybe -- not enough to cripple production but just enough to notice the effect. Then the player could rest up for 4 to 6 hours and be ready to go for the next week.

You could push it for a couple of weeks if the job is really important. Then you're up to 50 % tiredness and really starting to feel it. Perhaps then you are really having to take a whole day off to get all your energy back. Sounds a lot like real life to me. That's my plan for tomorrow anyway! :wink:
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sat Oct 08, 2005 5:36 am

I am all for leaving it as is. People are inactive enough as it is, if they have to stop working to sleep they are even more likely to quit and let those characters die.
User avatar
theguy
Posts: 489
Joined: Sun Sep 11, 2005 5:23 pm

Postby theguy » Sat Oct 08, 2005 9:31 am

Do charecters still get tired i know my charectes where all around 3% tiredness but now they are 0%.

Cantr should not try to be realistic.
Blog: http://undercontrol93.blogspot.com/

returner wrote: so I could probably make a Cantr III in my spare time :P

Well where is it?
User avatar
A Neo Irony
Posts: 114
Joined: Tue Aug 23, 2005 7:23 am
Location: Right behind you.

Postby A Neo Irony » Sat Oct 08, 2005 10:57 am

Mine get tired enough as is. They all usually hit around 10% tiredness around the end of the week, so the ones that can afford to take a break I let do so.

And cots aren't always for sleeping you know :wink:
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Oct 08, 2005 12:59 pm

Oh, are we talking about making furniture useful again?

*points at his idea of over resting using furniture*

If you could hop into a cot or some such thing and heal your wounds, wouldn't you build one? That thread has been moved into accepted suggestions, but I don't know if that means anything at all.

I like the idea of furniture being in more demand, and support that idea completly. I don't know if Pie was here when tiredness was first implemented, but I remember how bad it was. I don't want to go back to that, but I do agree the current tiredness routines are negligable. It would be good for cantr if tiredness was an issue to deal with in character, but only when you've really earned it. Hunting once meant a three day break from working on any projects, I don't want that at all.
Reality was never my strong point.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sat Oct 08, 2005 3:20 pm

*looks around as if waiting for the thread to move*Um... Its not moving yet. is that a problem?

But NO!!! that is not what i am talking about. I am talking about changing the meeter to cous a sicological thing.When i first joind cantr i thought i would never have to sleep. AND i couldn't mach the sleeping persentage with hou tired i would be in real life. I didn't know if 30% would be 12 noon or 12 night.

So by the end of the week..(Year actually) you could have 75% tirednes.. but that only takes doun 5% of your work. And then.. after that.. the tirednes would Decreas the amount of work by.. at 80% you would have 7% of work gone.. By 95 9% of work gone.. and by100.. 10% of your work is gone.. all of that happening within the period of.. I would thingk.. 1year.. maby2 years.. Or maby three years. With this hapening, you would have to sleep for 4-5 hours at 1.5 years.. and an Entier day by three years.

As to cantr not being as close to reality as posible.. REALITY ACTUALLY WORKS!!! And (in my point of vew) REALITY IS THE BEST R.P GAME THERE EVER WAS AND IS!!!(as long as if you have a good caracter in reality) So why should we NOT be as close to reality as posible?

So my thought about this is to get people to demand SHELTER more often.And to demand beds. But this is also to make a routine for cantarians.. as we know.. there should be a sleeping sickle in cantr. A moorning routine that DOSENT ONLY COME EVERY 30 STINKING YEARS!!
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun Oct 09, 2005 1:39 am

theguy wrote:Cantr should not try to be realistic.


This attitude really irritates me. Cantr is a society simulator. Simulators try to be as realistic as programming will let them.
If you don't like it, go play Runescape. Just leave my game alone. I'd hate for this philosophy to become accepted opinion.
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sun Oct 09, 2005 1:57 am

Pie, I'm sorry, but I don't know what your suggestion was. I like Wichita's, but I can't tell if it bears any resemblance to what you wanted to say. Could you please state it more clearly?
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sun Oct 09, 2005 3:36 am

My suggestion would to have 1-30 have nothing gone frome your working. 30-50 3% gone. At 75 5% of your working gone. At 80-95 have 8% of your work gone. at 95-100 10% of your working gone. All of that hapening in 2 cantarian year period.

I just want a two year Sickle unsted of a two year sickle. If two years is what wichita suggestid.. then just accept his suggestion.
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sun Oct 09, 2005 3:41 am

I still can't understand your suggestion.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sun Oct 09, 2005 3:44 am

My suggestion is to speed up the time it takes to reach 100% tirednes.. but decreas the amount of time it takes to get to 0% tirednes..

Capech?
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sun Oct 09, 2005 3:49 am

Yes, now I understand. I still don't like it though, I'm not a proponent of needing to rest.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun Oct 09, 2005 6:13 am

I do like it, although I would have agreed with you probably on the first post had you have bothered to use spell/grammar check.

I mean, you take enough flak for it, save yourself trouble and use it.

You're obviously smart enough to make a decent suggestion. You're smart enough to operate Microsoft Word.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest