Attacks being more descriptive

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Seeker
Posts: 371
Joined: Mon Sep 19, 2005 12:35 am
Location: Australia

Attacks being more descriptive

Postby Seeker » Wed Sep 28, 2005 5:32 am

I've noticed that in cantr you don't get told where you were hit. Maybe, even if it's mainly for roleplaying, we could have semi-random hit spots.
For example:1303-1: You skillfully attack someone on the arm.

And the better you are at fighting, the more likely you are going to hit a critical spot. Here's what the options should be (Neck being the most critical and legs and arms being the least critical).

Neck (very rare and only expert fighters can get this)
Head
Chest
Legs and arms

Depending what skill you are at you will be more likely to hit a critical point.
ratm
Posts: 56
Joined: Sat Sep 10, 2005 4:47 am
Location: A kangaroo's pouch

Postby ratm » Wed Sep 28, 2005 8:27 am

I like it, doesn't sound like it would take too much programming either. Say, hitting someone for, say, over fifty percent would classify as a neck hit, 1-10 would be an arm. etc.
I refuse to answer that question on the grounds that I don't know the answer.
-- Douglas Adams
User avatar
Seeker
Posts: 371
Joined: Mon Sep 19, 2005 12:35 am
Location: Australia

Postby Seeker » Wed Sep 28, 2005 9:41 am

Should head be the hardest to hit or neck? They are both very critical.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Wed Sep 28, 2005 11:41 am

Head - fairly large target but the person may duck; a missed strike will either miss totally or hit the chest or with a small chance, the neck.

Neck - a small target partially protected by the person's jaw, direct hit very unlikely, misses hitting mostly chest, head, upper arms or missing totally.

Chest - large target but protected by the ribs, severe injuries only in rare cases when piercing the lungs or heart (in which case death should follow very rapidly); misses would mostly hit the arms, stomach or miss totally, in rare cases hitting the neck or head

Stomach - fairly large target, serious infections could be caused by stab wounds in the intestines and internal bleeding would cause raising damage; misses would mostly hit the arms and chest, thighs

Arms - fairly large targets, may be severed off totally but wounds there rarely cause death; missing strikes will mostly hit chest and stomach; if a person has most of their arms severed off, their carrying capacity should be lowered, they cannot use most tools and machinery (but no one ever answered to me wether the bellows in Cantr are hand or foot-operated), might be able to write notes and do other stuff with their toes...

Thighs (and pelvis?) - large target, chance of severe bleeding and rapid death in case of cutting the artery, otherwise a low risk area, missing hits would most likely hit the stomach or shins

Shins (and feet) - semi-small area, hard to hit because they're so low (unless the enemy is standing in higher ground or you're a midget), low risk, may be severed off in which case the person cannot leave the area; crutches, wooden legs
Not-so-sad panda
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Thu Sep 29, 2005 12:09 am

I think the system is fine as it is, this will just pollute things, good rpers do all of this anyway.
warfreak
Posts: 49
Joined: Mon Aug 16, 2004 4:05 am
Location: Under a Rock

Postby warfreak » Thu Sep 29, 2005 12:46 am

what about the groin area, you forgot that!

Groin: Disabled for life and cannot do anything use to pain in nether regions. Chance of disabling, one in a billion!
User avatar
Seeker
Posts: 371
Joined: Mon Sep 19, 2005 12:35 am
Location: Australia

Postby Seeker » Thu Sep 29, 2005 1:38 am

SekoETC wrote:Head - fairly large target but the person may duck; a missed strike will either miss totally or hit the chest or with a small chance, the neck.

Neck - a small target partially protected by the person's jaw, direct hit very unlikely, misses hitting mostly chest, head, upper arms or missing totally.

Chest - large target but protected by the ribs, severe injuries only in rare cases when piercing the lungs or heart (in which case death should follow very rapidly); misses would mostly hit the arms, stomach or miss totally, in rare cases hitting the neck or head

Stomach - fairly large target, serious infections could be caused by stab wounds in the intestines and internal bleeding would cause raising damage; misses would mostly hit the arms and chest, thighs

Arms - fairly large targets, may be severed off totally but wounds there rarely cause death; missing strikes will mostly hit chest and stomach; if a person has most of their arms severed off, their carrying capacity should be lowered, they cannot use most tools and machinery (but no one ever answered to me wether the bellows in Cantr are hand or foot-operated), might be able to write notes and do other stuff with their toes...

Thighs (and pelvis?) - large target, chance of severe bleeding and rapid death in case of cutting the artery, otherwise a low risk area, missing hits would most likely hit the stomach or shins

Shins (and feet) - semi-small area, hard to hit because they're so low (unless the enemy is standing in higher ground or you're a midget), low risk, may be severed off in which case the person cannot leave the area; crutches, wooden legs


Wow, you've just made my idea a lot more interesting. I was just thinking about having it randomize where you hit but now that you've made this list we could probably be able to choose where we want to hit.
eg, You want to attack Bob so you click on attack him, in the options where it says how hard and with what weapon, could we also have the option of what body part. (chest being the automatic selected part but you can click on another part if you want to risk it).

And as I said before, the more skilled you are, the more likely you are going to hit someone.
warfreak
Posts: 49
Joined: Mon Aug 16, 2004 4:05 am
Location: Under a Rock

Postby warfreak » Thu Sep 29, 2005 1:41 am

you see a man in his twenties skillfully being neutered by a man in fifties with a steel sabre. Ouch!
User avatar
A Neo Irony
Posts: 114
Joined: Tue Aug 23, 2005 7:23 am
Location: Right behind you.

Postby A Neo Irony » Thu Sep 29, 2005 1:53 am

Ahem. Technically your groin doesn't so anything in Cantr... it's just hurt like hell. But moving on...

I really like the idea of picking your body part. The thought of losing limbs though makes me a little shakey... Even if it is a slight chance, I don't want to lose an arm because some jerk with a sword decides he doesn't like me.
warfreak
Posts: 49
Joined: Mon Aug 16, 2004 4:05 am
Location: Under a Rock

Postby warfreak » Thu Sep 29, 2005 1:57 am

it gives a guy that has a weapon a bit more power
User avatar
Seeker
Posts: 371
Joined: Mon Sep 19, 2005 12:35 am
Location: Australia

Postby Seeker » Thu Sep 29, 2005 2:01 am

And it makes it stratigic...although I'm not so sure about the losing limbs part but being able to slow down or temporarily stop a person by cutting their tendons in the leg sounds good. But places like that should be hard to hit, places like the arm should be easy to hit but if the person has a shield it shouldn't be too hard to block.
User avatar
A Neo Irony
Posts: 114
Joined: Tue Aug 23, 2005 7:23 am
Location: Right behind you.

Postby A Neo Irony » Thu Sep 29, 2005 2:02 am

Guys with weapons always have more power. I meant if a certain character or theiving newspawn decides to hit my character in the arm while he's fixing his sheild, I don't want to lose an arm over that.
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Thu Sep 29, 2005 2:06 am

I think being able to choose the location of an attack is a great idea, but this whole losing limbs and being able to carry less and walk slower thing is a little rediculous, it seems like a lot of programming for something that would primarily be used by angry newspawns. I always rp my attacks anyway, I did something quite interesting pretty recently, rped correctly by the victim as well. Don't want to say what I did, might give my char away, but my point is people can simulate loss of body parts if they are into rping as it is, that is really the object of cantr.
User avatar
A Neo Irony
Posts: 114
Joined: Tue Aug 23, 2005 7:23 am
Location: Right behind you.

Postby A Neo Irony » Thu Sep 29, 2005 2:07 am

If each body part can be hit, couldn't this also lead to armor? Shin guards, helmets, neck guards... I don't know the names for the different pieces, but you get the idea.
User avatar
Seeker
Posts: 371
Joined: Mon Sep 19, 2005 12:35 am
Location: Australia

Postby Seeker » Thu Sep 29, 2005 2:21 am

As I said before, I'm not really for the losing limbs part as well. But could we at least slow people down a tad by hitting them in the shins?

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest