Dragging on the road and disarming
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- A Neo Irony
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Dragging on the road and disarming
Forgive me if these have been mentioned before, but I'm trying to be a bit of a pacifist.
I'd love to see dragging while on the road implemented. It'd give everyone that non-violent solution to snatch and run theives. Or course it wouldn't be instant like the system in towns, but more of a gradual thing. Of course you wouldn't be able to drag someone alone while they're kicking and screaming and trying to get away, so I think it should take about three people to drag while on the road. Anyway, back to the gradual thing. Instead of you sending the person straight back to the town they came from, they start to move in the direction you're going, albeit slowly. Let me try and give an example.
A note theif takes off from Town A to Town X. Three guards from Town A chase him onto the road. Let's say both the theif and guards can travel 3% in an hour. If the guards were to start dragging the theif while he's at 20%, the next hour, instead of going to 23%, he goes down to 18%.
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Disarming is something else that could end that problem alot of guards face when visiting the jail. I think there should be a project that requires 3 to 4 people that will take away 1 visible item in a person inventory. The item could either end up on the ground or in the characters inventory who started the project, whichever seems better. The project would take a day once it had the required number of people and would give a public warning.
IE: You see a group trying to disarm a man in his twenties of his bone club.
This would give the person being disarmed a chance to retaliate, flee, or get help. In this way, a person with more than one weapon would have to be disarmed more than once. Also, I said visible items because A) It's hard to disarm what you can't see and B)It could open up a line of concealed weapons, much like the knife is now.
I'd love to see dragging while on the road implemented. It'd give everyone that non-violent solution to snatch and run theives. Or course it wouldn't be instant like the system in towns, but more of a gradual thing. Of course you wouldn't be able to drag someone alone while they're kicking and screaming and trying to get away, so I think it should take about three people to drag while on the road. Anyway, back to the gradual thing. Instead of you sending the person straight back to the town they came from, they start to move in the direction you're going, albeit slowly. Let me try and give an example.
A note theif takes off from Town A to Town X. Three guards from Town A chase him onto the road. Let's say both the theif and guards can travel 3% in an hour. If the guards were to start dragging the theif while he's at 20%, the next hour, instead of going to 23%, he goes down to 18%.
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Disarming is something else that could end that problem alot of guards face when visiting the jail. I think there should be a project that requires 3 to 4 people that will take away 1 visible item in a person inventory. The item could either end up on the ground or in the characters inventory who started the project, whichever seems better. The project would take a day once it had the required number of people and would give a public warning.
IE: You see a group trying to disarm a man in his twenties of his bone club.
This would give the person being disarmed a chance to retaliate, flee, or get help. In this way, a person with more than one weapon would have to be disarmed more than once. Also, I said visible items because A) It's hard to disarm what you can't see and B)It could open up a line of concealed weapons, much like the knife is now.
- El_Skwidd
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I like it, but it doesn't make sense that disarmament should take a whole day. It would be better if it were instant like dragging.
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Augery
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Disarming was brought up before, I think having instantaneous disarming with a high chance of failure is the way to go.
It doesn't take a whole day to steal somones sword, but if you grab it without getting hurt your lucky.
Maybe if you fail in disarming a person you take some damage, like equal to 20%of there normal weapon hit.
It doesn't take a whole day to steal somones sword, but if you grab it without getting hurt your lucky.
Maybe if you fail in disarming a person you take some damage, like equal to 20%of there normal weapon hit.
- A Neo Irony
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Augery
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- El_Skwidd
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Also, Neo, you mentioned the concealable weapons such as knives. I suppose that daggers and dirks would also be concealable. Now, I've never fought with a dagger, so I don't know how much damage one does, but it's got to be better than the bone knife, right?
If you're only able to steal visible weapons, then the dagger should be fine.
If you're only able to steal visible weapons, then the dagger should be fine.
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- A Neo Irony
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I like that once a day idea if it's going to be an instant thing. Really, as long as it takes more than one person to disarm someone, I'm content. Just something to stop the random newspawn from grabbing your sabre from under your nose.
I have no idea if daggers or dirks are concealable since I've never seen one in game. Honestly, there's no reason to make them. I would like to see some change in the combat system where there is a reason to make smaller, lighter weapons. As of now everyone either uses a claymore or a crossbow, with the occasional sabre left over from when they were the best weapon. But I'm not going to get into that since it's a whole other suggestion.
Anyway, while we're on the subject of tweaking my ideas, any comments on the dragging?
I have no idea if daggers or dirks are concealable since I've never seen one in game. Honestly, there's no reason to make them. I would like to see some change in the combat system where there is a reason to make smaller, lighter weapons. As of now everyone either uses a claymore or a crossbow, with the occasional sabre left over from when they were the best weapon. But I'm not going to get into that since it's a whole other suggestion.
Anyway, while we're on the subject of tweaking my ideas, any comments on the dragging?
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Augery
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I Think it would probably be based on the persons who is draggings strength. maybe have it so that a person of certain strength would slow the thiefs escape by 60% (to 40%) and if two such people dragging would force him back to where he came at a rate of 20%.
If more than three people start dragging, you would have to limit there speed to 100%. (by that stage there just carrying the thief back).
If more than three people start dragging, you would have to limit there speed to 100%. (by that stage there just carrying the thief back).
- SekoETC
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Didn't I suggest dragging on the roads before? Anyway if a new topic finally gets it accepted then yay. It just might be hard to program.
And imagine a situation where one would start dragging a thief, it's dependant on strenght and in this case they happened to be equally strong, so the speed would be 0. You're trying to push them back to town and they're trying to keep going, neither one moves.
First of all both of them should gain tiredness for the struggle.
Secondly what if the thief hits the dragger? The dragger's strenght goes down with the health BUT the thief's strenght goes temporarily down even more since attacking causes so much tiredness. So unless the project ends automatically when the dragger gets damaged, the thief would now be dragged towards the town in a very low speed. But if you can recover from tiredness while being dragged as it's possible in all other situations, eventually you'd be strong enough to escape.
This is when in a single dragger situation, that is. I think dragging alone on a road should be possible because it's so for some characters in other places. When there were several draggers, it would be practically impossible to escape, but you could still slow it down by going in the opposite direction and maybe they'll get bored. Then again if you'd give up and turn around, you'd travel with the same speed as the others. (In this case, would it be possible to travel faster than your normal top speed - imagine a small fellow being half dragged, half carried by two big thugs.)
And would turning around stop the dragging project? What if you turned around again? Would the others automatically resume dragging or what? I think the dragging should go on until arriving in the town or being manually cancelled by all draggers.
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About disarming people, I don't think the option of requiring several people was brought up before. Indeed it's quite dangerous drying to snatch a sword from someone's hands, but if your friends were holding on to his arms, it starts to sound more possible.
And if failure would lead in damage then people would think twice before trying to catch a sword with bare hands. (Hey, steel-plated gloves might be a good invention in this case.
) But does the damage symbolize the person trying to get disarmed auto-attacking the person trying? Or does the other one just fumble and touch the blade? In the latter case, I don't think bone clubs should cause damage since they're blunt.
And imagine a situation where one would start dragging a thief, it's dependant on strenght and in this case they happened to be equally strong, so the speed would be 0. You're trying to push them back to town and they're trying to keep going, neither one moves.
First of all both of them should gain tiredness for the struggle.
Secondly what if the thief hits the dragger? The dragger's strenght goes down with the health BUT the thief's strenght goes temporarily down even more since attacking causes so much tiredness. So unless the project ends automatically when the dragger gets damaged, the thief would now be dragged towards the town in a very low speed. But if you can recover from tiredness while being dragged as it's possible in all other situations, eventually you'd be strong enough to escape.
This is when in a single dragger situation, that is. I think dragging alone on a road should be possible because it's so for some characters in other places. When there were several draggers, it would be practically impossible to escape, but you could still slow it down by going in the opposite direction and maybe they'll get bored. Then again if you'd give up and turn around, you'd travel with the same speed as the others. (In this case, would it be possible to travel faster than your normal top speed - imagine a small fellow being half dragged, half carried by two big thugs.)
And would turning around stop the dragging project? What if you turned around again? Would the others automatically resume dragging or what? I think the dragging should go on until arriving in the town or being manually cancelled by all draggers.
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About disarming people, I don't think the option of requiring several people was brought up before. Indeed it's quite dangerous drying to snatch a sword from someone's hands, but if your friends were holding on to his arms, it starts to sound more possible.
And if failure would lead in damage then people would think twice before trying to catch a sword with bare hands. (Hey, steel-plated gloves might be a good invention in this case.
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- Surly
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- Surly
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I had a whole system planned that would address that issue... but it is ProgD not RD that would have to change things.A Neo Irony wrote:I have no idea if daggers or dirks are concealable since I've never seen one in game. Honestly, there's no reason to make them. I would like to see some change in the combat system where there is a reason to make smaller, lighter weapons. As of now everyone either uses a claymore or a crossbow, with the occasional sabre left over from when they were the best weapon. But I'm not going to get into that since it's a whole other suggestion.
Formerly known as "The Surly Cantrian"
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- formerly known as hf
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Yep... here (although maybe you'd pissed people off that day - no one repliedSekoETC wrote:Didn't I suggest dragging on the roads before?
as for disarming - that's only come up within other threads...
I like the idea of dragging people onto roads - also off of roads and into the town they ran away from... At least I'd like to be able to drag someone on a road into a vehicle on that road.
But disarming... ergh...
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warfreak
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there should be a thing like a scabbard or a sheath, where you can hold your sword in. Its like on the knight / soldier and cannot be taken without the guy noticing. If you do take it, you lose the ability to do anything for a day (like there is a massive cut on your hand, i don't think you can use the sword) and gives the soldier a chance to fight back. Medivial Style 
- Savanik
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