Wielding

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Nick
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Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Wielding

Postby Nick » Mon Apr 11, 2005 7:15 pm

In order to make soldier more of a profession, and less of just a... well armed worker, the battle system should be changed.
Cantrians only have 2 hands, to my knowledge. They should be able to hold one weapon, and one shield, with perhaps a wield button.
But if they are wielding things, they shouldn't be able to work on projects. This would make the element of suprise more of a factor in battles, and I think it could really spice things up.

Any thoughts?
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Surly
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Location: London, England

Postby Surly » Mon Apr 11, 2005 7:20 pm

Hmm... *looks suspicious* This seems like a development of my idea in the weapons and protection thread...

Anyway, I think it might be a good idea. Not sure about its repercusions though. I'm assuming you can;t work and hold a shield? It could have a disasterous affect unless something such as walled cities is brought in. It could lead to the complete absence of any kind of development.

Am I right in my interpretation of ... the... idea?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Apr 11, 2005 7:38 pm

Because of the nature of cantr, I really don't think this is a good idea at all.

In a game where people spend most of their time standing mindlessly, strengthening the 'element of surprise' seems like a truely abysmal move.

IRL, it's true that a peasant in the field would generally be helpless prey for a raider. It's also true, however, that if that peasant kept arms with him, he would be able to at least try to defend himself. In cantr with wielding, by the time he wakes and notices that the bandit's turned up, he'll be doomed, if not dead.
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