New patterns for new lands

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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The Industriallist
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New patterns for new lands

Postby The Industriallist » Sun Oct 31, 2004 1:08 am

Cantr areas, at least the populated ones, are pretty much all composed of largeish solid blocks of land with fairly wide oceans between them and anywhere else. I don't think there's anywhere you can see a piece of land that you couldn't walk to.

I would suggest that a future 'island' be made either as an archapelago of 1-3 location islands where you can see other islands from any given one, or as a smallish continent with islands of 1-4 locations off its coast.

Also maybe toss a few little 1-2 location islands out onto the big blue ocean, to give 'landmarks' and potential stopovers for ships?

(I like ships...)
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ephiroll
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Postby ephiroll » Sun Oct 31, 2004 1:35 am

I like this idea, it would make things a bit more interesting, especially ship travel and mapmaking.
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SekoETC
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Postby SekoETC » Sun Oct 31, 2004 1:38 am

But probably those small islands should have some speciality that is rare on the mainland, otherwise no one would want to sail there.
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The Industriallist
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Postby The Industriallist » Sun Oct 31, 2004 1:43 am

I would...but you certainly could put some resources only on offshore islands.

Though really...if there were an island with wood, stone, food, some medium-large animals, and some form of fiber, I'd want to build a city there. You could actually plausibly control the entire island, which would be neat.
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Revanael
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Postby Revanael » Sun Oct 31, 2004 2:47 am

I think this is a great idea...

And I want a character there!
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Agar
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Postby Agar » Sun Oct 31, 2004 3:36 am

Here's a challenge for the new lands Dept.

Make a river.

Just a long, narrow lake, connecting 2 or more full lakes.

Can you do it?

Huh?
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west
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Postby west » Sun Oct 31, 2004 5:10 am

I want my own private island!
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SekoETC
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Postby SekoETC » Sun Oct 31, 2004 5:18 am

Actually I had been wondering a bit why there are no small islands out there... It sounds really strange. Little one-location places. Maybe you could even swim there if they're close enough. ;)
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Pirog
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Postby Pirog » Sun Oct 31, 2004 11:12 am

Good idea!
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Solfius
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Postby Solfius » Sun Oct 31, 2004 10:01 pm

SekoETC wrote:But probably those small islands should have some speciality that is rare on the mainland, otherwise no one would want to sail there.

Does it matter if no one wants to go there or not? if no one wants to go there = secret pirate hideout :twisted:
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Agar
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Postby Agar » Sun Oct 31, 2004 10:10 pm

Solfius wrote:
SekoETC wrote:But probably those small islands should have some speciality that is rare on the mainland, otherwise no one would want to sail there.

Does it matter if no one wants to go there or not? if no one wants to go there = secret pirate hideout :twisted:


I have a few of those picked out myself.

... err, I mean, there's too many people in cantr for hideouts. Some one would find it eventually. Riiiiiiight. :lol:
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The Industriallist
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Postby The Industriallist » Sun Oct 31, 2004 10:11 pm

A generically named, locked harbor is a pretty secure hideout...so long as no one in a boat comes by, at least.
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ephiroll
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Postby ephiroll » Sun Oct 31, 2004 10:47 pm

Unless it's a powerful band, it's not really a good idea to have a harbour at a pirate hideout, makes it that much easier to find from the sea. Plus, without a harbour it's impossible for the big boats to dock there :twisted:
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rklenseth
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Postby rklenseth » Sun Oct 31, 2004 11:18 pm

Sorry, guys, but I believe the world is already all drawn out and done. Jos would have to confirm that though. But don't fret, the Cantr world is huge and you have only seen maybe about less than 25% of it and I would say only about 15% of it is actually populated. :wink: So there is a lot to discover yet and I'm not going to say one way or another whether or not there are different landmasses than the ones that you guys currently know. You'll have to discover that in game yourself. :wink:
west
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Postby west » Mon Nov 01, 2004 6:15 am

*covets RKL's New Lands status*
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