Suggestions for Weapons and Protection

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Mr. Black
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Re: Suggestions for Weapons and Protection

Postby Mr. Black » Sat Jan 29, 2011 10:08 am

Oh, danke schon.
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Snake_byte
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Re: Suggestions for Weapons and Protection

Postby Snake_byte » Sun Jan 30, 2011 7:34 pm

I think it would be funny as well as a little useful that there be an option to attack with (a)stone if your character happens to have some in their inventory. Would give a little boost to the fist, could also subtract a gram of it from the users inventory when this option is used. :D
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Re: Suggestions for Weapons and Protection

Postby mojomuppet » Sun Jan 30, 2011 7:36 pm

Snake_byte wrote:I think it would be funny as well as a little useful that there be an option to attack with (a)stone if your character happens to have some in their inventory. Would give a little boost to the fist, could also subtract a gram of it from the users inventory when this option is used. :D


Someone watched Braveheart last night. :P
3005-7.35: You expertly kill a giraffe using a bare fist.

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phoenixannwn
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Re: Suggestions for Weapons and Protection

Postby phoenixannwn » Sun Jan 30, 2011 7:39 pm

I think this is a very good idea. I think also we should be able to pelt them with other things too, like wood, and buckets.
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Piscator
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Re: Suggestions for Weapons and Protection

Postby Piscator » Sun Jan 30, 2011 7:59 pm

We can assign damage values to any object, but not to resources. We could give the cooking stone an attack value though.
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phoenixannwn
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Re: Suggestions for Weapons and Protection

Postby phoenixannwn » Sun Jan 30, 2011 8:03 pm

Oooh!
I like this. Then I could kill myself with a comb, which, really, I've wanted all along.
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Re: Suggestions for Weapons and Protection

Postby mikki » Mon Jan 31, 2011 7:42 am

phoenixannwn wrote:Oooh!
I like this. Then I could kill myself with a comb, which, really, I've wanted all along.

:lol: :lol: :lol:
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Wolfsong
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Re: Suggestions for Weapons and Protection

Postby Wolfsong » Thu May 26, 2011 9:06 am

Bola
Image

Sling (and/or slingshot)
ImageImage

Glaive
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Falchion (primitive machete, may be obsolete as a result)
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Furthermore - I think the gladius is underpowered as a weapon currently. For example, it is less effective than a broad sword, even though historically it proved to be the more lethal weapon. Vegetius famously stated that two inches of steel generally kills a man, whereas slashing weapons (while painful) are not immediately lethal.
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Re: Suggestions for Weapons and Protection

Postby EchoMan » Thu May 26, 2011 10:25 am

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madfish
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Re: Suggestions for Weapons and Protection

Postby madfish » Thu May 26, 2011 4:57 pm

Emerald Encrusted Sabre
Saphire Encrusted Sabre
Ruby Encrusted Sabre
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gejyspa
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Re: Suggestions for Weapons and Protection

Postby gejyspa » Thu May 26, 2011 5:08 pm

Wolfsong wrote:Bola

Glaive
Image


:D I know where that picture comes from!
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g1asswa1ker
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Re: Suggestions for Weapons and Protection

Postby g1asswa1ker » Thu May 26, 2011 5:34 pm

Piscator wrote:We can assign damage values to any object, but not to resources. We could give the cooking stone an attack value though.


If we can assign offensive values to anything what about defensive values?
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RedQueen.exe
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Re: Suggestions for Weapons and Protection

Postby RedQueen.exe » Thu May 26, 2011 5:35 pm

gejyspa wrote:
Wolfsong wrote:Bola

Glaive
Image


:D I know where that picture comes from!


Its looking awfully familiar to me too for some reason, but I can't quite place why. I want to say it was from a Nightbane/Palladium book that added a bunch of weapons/machinery/electronics and vehicle combat that you could incorporate in-game.
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gejyspa
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Re: Suggestions for Weapons and Protection

Postby gejyspa » Thu May 26, 2011 7:53 pm

It's from Unearthed Arcana, AD&D second edition, ca. 1983. I've played D&D since '76
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Piscator
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Re: Suggestions for Weapons and Protection

Postby Piscator » Fri May 27, 2011 12:22 pm

g1asswa1ker wrote:
Piscator wrote:We can assign damage values to any object, but not to resources. We could give the cooking stone an attack value though.


If we can assign offensive values to anything what about defensive values?


We can do that as well, but since always the item with the highest value is used, it wouldn't make much sense.
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