Armour & Chain Mail in Cantr??

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Would you like to see Armour/Chainmail in Cantr?

Yes
40
77%
No
12
23%
 
Total votes: 52
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TheTheorist
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Armour & Chain Mail in Cantr??

Postby TheTheorist » Fri Jul 30, 2004 11:52 am

Okay here is how it could be done. Please read and vote for/against :D What are all your views on being able to have and wear Armour/Chainmail in Cantr? Is there no need? Would it upset the balance? Discuss...

CHAINMAIL:

Chain Mail (Clothing/Protection) - Need: Wormwood or Wormcylinder, Metal Cutters, 800g Iron Wire, X days
- Worn as clothing but serves as protection (X%)

TOOLS:

Wormwood - Need: 100g Wood, Planer
- Used to wind the Wire to make rings for the Chain Mail

Wormcylinder - Need: 100g Steel
- Used to wind the Wire to make rings for the Chain Mail

Metal Cutters - Need: 80g Steel, 40g Rubber
- Used to cut the wire/chain.

MACHINERY:

Wiremaker - Need to research this more before I add the requirements :D
Turns Iron to Iron Wire, Copper to Copper Wire etc

Also opens the game for other advancements... ;)
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AoM
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Postby AoM » Fri Jul 30, 2004 12:33 pm

I'm all for armor, but armor in addition to proper shielding should require a lessening of shields' effectiveness. OR weapons could become deadlier. Now I personally wouldn't mind the weapons being deadlier... more realistic. Usually a person isn't supposed to be able to survive a crossbow bolt in the first place... perhaps that would lead to a lot more respect for life in cantr.

The down side is that massacres would be that much easier.

However, maybe armor doesn't provide as good a defense as a shield, but it can't be negated... like a shield being bypassed... can't happen with armor.

And chainmail could be more susceptable to piercing weapons, such as bows, xbows, and spears...

~AoM
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AoM
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Postby AoM » Fri Jul 30, 2004 12:46 pm

Also, as another method of defense... shouldn't a person carrying a sabre or sword have a small chance to parry a melee attack against them?

~AoM
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TheTheorist
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Postby TheTheorist » Fri Jul 30, 2004 12:55 pm

They're all statistics that need carefull thought...

I don't think Crossbow bolts should be powerful enough to kill someone (unprotected) outright. That would lead to horrible situations.

But as you say Chainmail should be at least 50% less effective against armour piercing weapons. But not with the damage taken, there's a 50% chance it either goes through and does full damage, or ricochet's off and does none. That way its like a second chance to a shield rather than added protection... It would need programming tho...

However against normal melee weapons it should work as a shield does but with a X% chance of not stopping the blade/weapon at all. What do you think?

The parry idea is also very good.
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Revanael
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Postby Revanael » Fri Jul 30, 2004 1:37 pm

I think crossbows should be a lot harder to make. They're way too common, as it is.
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Postby kroner » Fri Jul 30, 2004 2:51 pm

shields need to be converted to clothing. then you could equip or unequip them, they could be seen by other people (which is only logical since a concealed shield would do you no good), and it would pave the way for armour. although i've heard it said this would be a difficult change on the programming end, i think it would be a wonderful improvement if it was done.
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TheTheorist
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Postby TheTheorist » Fri Jul 30, 2004 4:20 pm

Revanael wrote:I think crossbows should be a lot harder to make. They're way too common, as it is.


I think they should just be weaker... and the allmighty Longbow... the weapon that changed the course of my nations history should be the hardest to make and therefore the most powerful...

Take down fully armoured knights in one shot... thats what we're talking about... chainmail you say? What chainmail?

:D
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Revanael
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Postby Revanael » Fri Jul 30, 2004 4:32 pm

Ah, but the problem there is that the crossbow is a LOT more powerful than any longbow. It never had quite the same accuracy or range, but a crossbow bolt can penetrate more than a longbow arrow can. But a crossbow takes about a minute to reload, whereas a longbow can be fired VERY quickly.

And the crossbow is a lot harder to make. A longbow should just be wood and sinew. Crossbows have metal parts, for a start.

I'd say the current warbow represents something like a longbow. With the metal it needs representing arrowheads. That's my interpretation, anyway.
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Postby SekoETC » Fri Jul 30, 2004 6:55 pm

A little off topic but: I think weapon damage should be randomized. So, the upper limit of damage could be higher but it shouldn't be sure that you kill or cause a serious wound with every strike. If a massacre took place in real life, the first person to die would be caught off guard and die quickly, but someone would probably notice and warn the others, making people run or hide or grab their shields. Too bad you can't hide in Cantr.
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Pirog
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Postby Pirog » Sat Jul 31, 2004 6:57 pm

I voted yes, but it would need other changes...and need deterioration implemented.

Shields should either take upp all the damage or do no good at all.
When you have chopped the shields up so much that you cause damage to it's wearer it is time to drop it :)

I also agree with SekoETC that there should be greater randomness involved in combat. You should miss completely more often and also be able to cause "critical hits" that does a lot of damage in a single blow.

But then again...I would like to see a new combat system all together.

Theorist>

Wasn't the crossbow much stronger than the longbow?
Didn't it pretty much replace the longbow when it came?
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Postby sammigurl61190 » Sat Jul 31, 2004 7:09 pm

A well placed dagger hit could kill. I've always thought on Cantr there should be a map of a person, and you click where you want to hit the person. And proper damage done, based on where you hit the person.
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Pirog
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Postby Pirog » Sat Jul 31, 2004 7:11 pm

sammigurl>

Yes, even a punch can kill a man...

I would also find it great if you could attack specific areas. Sometimes you might want to disarm a man by wounding him in the arm, or slow them down by shooting them in the leg...or why not knock the out by hitting the head with a blunt object?

I bet that the people deadly afraid of Cantr turning into an obvious RPG will make sure it won't happen though :)
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west
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Postby west » Sat Jul 31, 2004 11:10 pm

Pirog wrote:I also agree with SekoETC that there should be greater randomness involved in combat. You should miss completely more often and also be able to cause "critical hits" that does a lot of damage in a single blow.


No way, José. I miss way too often as it is. :evil:
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Revanael
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Postby Revanael » Sun Aug 01, 2004 12:04 am

Pirog - I think the crossbow would have replaced the longbow, except the longbow fired a huge amount faster. Excellent weapon for smaller units of well trained troops.

A mix of pikemen and crossbowmen is also exceptionally effective though.
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TheTheorist
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Postby TheTheorist » Mon Aug 02, 2004 9:35 am

Yes okay I'm wrong I agree the Crossbow replaced the Longbow. Basically because any idiot could fire a Crossbow and although the bow itself was expensive the Idiot wasn't. Longbowmen were often skilled soldiers that had been hired from an early age to get the upper body strength necessary to operate a Longbow well...

I agree about the Warbow comment. I'll shut up about Longbows :P

Obviously the combat system could well be improved with variable damage rates. Critical/Miss chances but at the moment I can't help but love the simplicity of it all :D
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