Dead Weight
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- Solfius
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Dead Weight
I think the weight of a dead body is currently too high.
A char eats no more than 100g of food a day, can carry 15,000g but when dead weighs a lot more (can't remember the figure)
I think that it's disproportunate to the amount they eat, and judging by how much they can carry (which is related to body mass/size isn't it?).
I think dead bodies should weigh just enough to lift, perhaps around 14,000g People tend to be able to carry around their own body wieght right? maybe a little more.
Also, I think dragging projects for inanimate objects should progress by turn like resource collectiong or tool making projects, as the inaminate object being dragged won't resist the dragging effort, so some progress will be made a turn.
A char eats no more than 100g of food a day, can carry 15,000g but when dead weighs a lot more (can't remember the figure)
I think that it's disproportunate to the amount they eat, and judging by how much they can carry (which is related to body mass/size isn't it?).
I think dead bodies should weigh just enough to lift, perhaps around 14,000g People tend to be able to carry around their own body wieght right? maybe a little more.
Also, I think dragging projects for inanimate objects should progress by turn like resource collectiong or tool making projects, as the inaminate object being dragged won't resist the dragging effort, so some progress will be made a turn.
- Alcatraz
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Well, I remember a few things. Dead bodies weigh 60,000. That's actually a lifelike measure for an average person. and 15,000 grams, or 30 pounds, is a nice little load. But perhaps a bit light. Considering the games resource weights and proportions, I think it works well. However, I do think we should be able to carry a bit more, but possibly with even a penalty to your labor and other things.
- Solfius
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- Thomas Pickert
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- ephiroll
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I would have to agree that the body weight is a little off, you should at least be able to pick up a body if you drop everything you have, and if you can't outright pick them up then it would be nice for dragging projects to progress, it really isn't that hard to drag or push something in RL, depending on the object you could move much more then you weigh (like a car). I think that the dead body weight in porportion to the max carry weight should be about double when speaking of "adults", so 15000g is 30lbs, so 30000g would be a good body weight. For example in RL a 160 lb man could carry (not easily maybe) 80 lbs, but would probly move somewhat slower (like chars in Cantr do when they carry alot). But it also depends on what is being carried and how it's carried. A backpack, for example, should increase a chars max carry weight simply because it makes it easier to carry more by distributing the weight differently, no one is going to carry 30 lbs worth of 20 different things easily (if at all in RL) using only their hands.
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Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
- Solfius
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Well, when I posted this back in August I thought it was more something that shouldn't be discussed generally, I suppose because of the mentioning of specific game facts. That doesn't make much sense to me anymore, that's what a couple months do to ya
I believe you have to power to move it, so if you could relocate it in the suggestions forum that would probaly be better than starting a new thread
I believe you have to power to move it, so if you could relocate it in the suggestions forum that would probaly be better than starting a new thread
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Camino
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The number of people needed to drag a dead body somewhere varies, I've seen a single person drag a body before but other times it's taken three people, I don't know why that happened maybe those three people were really weak or something anyway the point is it should be relatively fixed if you get what I mean.
- Solfius
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It does vary with your strength, but if you are a few % off it means you have to get another person to help you.
I.e. 2 people dragging the body, 1 at 100% and the other at 98%. That means the dragging is at 97% and you need a third person to complete, so they don't have to be very weak at all to need more help.
But i think the projects should progress and you able to drag bodies alone
I.e. 2 people dragging the body, 1 at 100% and the other at 98%. That means the dragging is at 97% and you need a third person to complete, so they don't have to be very weak at all to need more help.
But i think the projects should progress and you able to drag bodies alone
- new.vogue.nightmare
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I can carry about my own weight on my shoulders and I'm weaker than the average human insect. A small friend over one shoulder and a large bag of stuff on the other. Of course this is where fatigue comes in, since after about an hour I can no longer feel my arms. Just thought I'd give you a RL scenario to compare this to. And if the small friend happened to be dead, it wouldn't make much difference as to the overall weight, in fact a desiccated corpse would be much lighter due to the evaporation of water and bodily fluids, and a rotted one would be lighter because of the lack of remaining substance.
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Meh
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It's not really the carrying part, it's the picking up part. A limp body is difficult to get up on your shoulders. A stiff corpse doesn't bend making it difficult to balance.
The is also no medium length events in the game.
Only project and travel - long
Weapons, Picking up and dropping, doors - short
While you can pick up a body it is a medium event. And you can't carry it for a long time which is what the game assumes.
When boides get dragged around I think of it more as flinging the body.
The is also no medium length events in the game.
Only project and travel - long
Weapons, Picking up and dropping, doors - short
While you can pick up a body it is a medium event. And you can't carry it for a long time which is what the game assumes.
When boides get dragged around I think of it more as flinging the body.
- Darth Tiberius
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Meh
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Looks like it take 20 to 40 days to start drying out.
That would be 1 or 2 days in Cantr time.
The bones and hair would linger for many years.
A chart
http://folk.uio.no/mostarke/forens_ent/ ... table.html
stages
http://folk.uio.no/mostarke/forens_ent/afterdeath.shtml
That would be 1 or 2 days in Cantr time.
The bones and hair would linger for many years.
A chart
http://folk.uio.no/mostarke/forens_ent/ ... table.html
stages
http://folk.uio.no/mostarke/forens_ent/afterdeath.shtml
- Octavio
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Moved post from a new thread:
Marian wrote:It doesn't make sense that if a person is 90% injured, anyone can drag them, but if they're 100% injured, it takes several people to get them out of a building. It's not like they're fighting back or anything once they're dead, why not make it easier to move them?
Carpe Diem
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- Agar
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As time goes by, dead bodies DO get lighter, as currently functions. There were several dead bodies in a location where one of my characters is at (
I'll never tell, I mighta had something to do with it ), some had been there a long time, some were newer.
I was able to drag the dried up corpses out alone, but only needed one other person to help with the younger bodies.
So, dead people DO weight less over time.
However, I like the idea of Dragging progressing as other projects do. Otherwise, just call it carrying.
I was able to drag the dried up corpses out alone, but only needed one other person to help with the younger bodies.
So, dead people DO weight less over time.
However, I like the idea of Dragging progressing as other projects do. Otherwise, just call it carrying.
Reality was never my strong point.
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