Current System of Combat

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Change Combat System?

Poll ended at Wed Apr 21, 2004 1:46 am

No, leave it the way it is.
7
47%
Yes. Make it half-daily.
5
33%
Yes. Make it hourly.
3
20%
 
Total votes: 15
Gunther_01
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Current System of Combat

Postby Gunther_01 » Fri Apr 16, 2004 1:46 am

I am wondering about the current violence system.

Wouldn't It be better that you can only attack once at all.
I hall use an example that happened in Karnon Forest recently. Two people attacked everybody in the town, then buggerd off, killing three or four people. Everyone was logged off, so only two people got the chance to attack.
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Also, you shouldn't have to wait a whole day to attack again, it should be hourly or half daily.
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Cheshierekat
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Postby Cheshierekat » Fri Apr 16, 2004 2:27 am

I was torn between half daily and hourly.

It would be nice to be able to hit someone hourly, but what about people who don't check Cantr that often? It is unfair to them.

I voted for half-daily. It is a little more fair on both sides. I think that this should also apply to animals. Darn bears.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Fri Apr 16, 2004 2:43 am

if made so you can only attack once. not once per person. and made half daily it'd make things inteteresting and really stop massacres.but wars would be a thing of the past . has good and bad point's either way
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Mavsfan911
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Postby Mavsfan911 » Fri Apr 16, 2004 3:19 am

thats a difficult question...thieves and murderers would definately have a full time job killing/hitting people, but so would defense systems
i have to agree it wouldnt be quite fair for people who dont have access to a computer as often as some
i just voted to keep it the same...usually people are awake and can catch a thief in time to each hit them a couple times and kill them
dunno, just my opinion
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rklenseth
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Postby rklenseth » Fri Apr 16, 2004 3:44 am

I want a more revamped system with fatigue. So you cannot attack or even block that well the more tired you get. It'll allow an assassin to be able to strike one politician (but than he would have to deal with the guards unless...). Also would allow for gladiator fights and the such. Also add wounds that could affect the way you fight and defend. Also allow for people to sleep and rest to allow their endurance to get back up full but when one is sleeping and resting they are more vulnerable to attack. For wounds, one would have to actually tend to them in order to get back up in strength (bandages and medicines). After each hit allow the chance for someone to be knocked out or pass out for each 1 point of damage done to person (passing out from loss of blood). The lower the person's strength the better chance they might be knocked out. Someone who is knocked out can be dragged easily by two people. A person knocked out on a trail will end up back in the other town. Extra damage can be sustained from bleeding. Each succussful chance of damage against person can result in a wound that bleeds. After each turn if the wound is not tended to then it will lead to damage and perhaps even death if it isn't tended to. Bleeding can stop naturally on a percentage. Other people also can tend to wounds of other people especially if person is knocked out. Unattended wounds, even if bleeding stops, if not tended to could lead to infection that could cause damage as well sort of like bleeding would except it would be harder to stop. Infection can also heal naturally. A person who is knocked out has a chance of waking up every turn but it would depend on an equation between the person's strength and fatigue. The lower the both than the lower the chance that person wakes up but as long as someone tends to wounds and using medicines then the chance is raised that the person wakes up. This could lead to real doctors and nurses in game.

A combat system like this could also lead to more stragety and tactic among armies. Walking, and doing other physical work would also affect fatigue so now commanders would find easier ways to transport troops so not tire them out so much or calculate their attacks against their foe. Perhaps even using tactics as having reserves rather than throwing everything they have at the enemy.

This would also allow rebalance the system between large groups of people and small groups. Now a group of three to four people with crossbows and iron shields won't have much of a chance (but they would still have a chance) to take out a large group of people (lets say 30) with no weapons and shields. The 30 people would still sustain losses but it would allow more power behind numbers rather than small groups. A mob of 30 people could easily overrun three or four people no matter what weapons or shields they have.
Just my thoughts.
Gunther_01
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Postby Gunther_01 » Fri Apr 16, 2004 4:26 am

Good idea.
The Idea of a Gladiatorial or Pitfighting arena has been sitting at the back of my mind for some time now. I've been thinking of making one.
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rklenseth
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Postby rklenseth » Fri Apr 16, 2004 4:50 am

Ladvicitavoi tried one but it nevr worked out because the system would make the fight go on for years and it would be pretty much whoever got in the first hit won.
Revanael
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Postby Revanael » Fri Apr 16, 2004 9:48 am

Make it every half day, but only one attack, not attacking everything. Meave animal hunting as it is, however. Actually, better idea: Leave it as it is, but a total of two attacks against other characters per day. So then those who only log on, say, in the evenings, still get their two hits per day.
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Bran-Muffin
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Postby Bran-Muffin » Fri Apr 16, 2004 11:03 am

Nah leave it how it is, just make it less random...
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The Hunter
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Postby The Hunter » Fri Apr 16, 2004 11:49 am

I like the randomness. That way the outcome will be less certain (as you have found out) and get more risky. I think attacking someone should be a well considered move, the risk of actually missing and loosing is way more interesting than attacking someone and know beforehand your opponent shall be killed. Ofcourse, it sucks if you're the attacker and was sure about the outcome being in your favour. Next time, remember you might lose and think twice before attacking someone.
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Revanael
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Postby Revanael » Fri Apr 16, 2004 12:41 pm

It might also make it more realistic. With a few exceptions, most people dont go around hitting everybody they see.

Slight side topic - how do you slap someone? just hit them with no force?

Limit the total number of hits per day, and randomise the hitting and damage a bit.
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Báng
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Postby Báng » Fri Apr 16, 2004 12:46 pm

A slap is when you hit someone with your bare fist. You would think that would be a punch, but is a slap.
People don't change....perceptions do.

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The Hunter
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Postby The Hunter » Fri Apr 16, 2004 12:52 pm

Shane B wrote:A slap is when you hit someone with your bare fist. You would think that would be a punch, but is a slap.


Wtih no force, ofcourse... :wink:
Life is fun. Play naked with Psycho-Pixie.



"Our enemies are resourceful and innovative".

"and so are we..."

They never stop thinking about new ways to harm our country and people"

"and neither do we"

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Bran-Muffin
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Postby Bran-Muffin » Fri Apr 16, 2004 1:02 pm

you rhyme! :lol: did you mean to do that?
Revanael
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Postby Revanael » Fri Apr 16, 2004 1:56 pm

Please, no rhyming, it should be pure timing...

Thats what I thought. I just hadnt got any reason to slap anyone yet to try it.

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