Make it possible to disassemble radios

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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EchoMan
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Location: Stockholm, Sweden

Make it possible to disassemble radios

Postby EchoMan » Wed Apr 27, 2011 6:29 am

There are a few abandoned towns with radios getting abused over and over again. It has to stop.
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Doug R.
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Re: Make it possible to disassemble radios

Postby Doug R. » Wed Apr 27, 2011 12:04 pm

This will happen once we solve the problems associated with disassembling complex machines.
Hamsters is nice. ~Kaylee, Firefly
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Addicted
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Location: Australia

Re: Make it possible to disassemble radios

Postby Addicted » Thu Apr 28, 2011 5:12 am

I just feel the heart break of characters that worked so hard to make them in the first place.
Reveal to me the mysteries
Can you tell me what it means?
Explain these motions and metaphors
Unlock these secrets in me
Describe the vision, the meaning is missing
Won't anybody listen?
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EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Make it possible to disassemble radios

Postby EchoMan » Thu Apr 28, 2011 6:13 am

I feel far worse for the ones who has been able to make drills (that may already be disassembled) on islands without either rubber or diamonds. Especially the low populated ones where you don't dare leave your home to get resources because travelers on boats will for sure disassemble and leave with everything you own before you get back. :)

But it's a great idea for the rich and wealthy islands, where every town worth living in has 10+ population.
curious

Re: Make it possible to disassemble radios

Postby curious » Sat Jun 04, 2011 4:13 pm

If not complete disassembly of a radio... what about an upgrade possibility? For instance, replacing the 'copper' wires.

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