palpatin wrote:by the way can you drag yourself in any of the suggestions?
I think if the person being dragged helps, the dragging should be instant without any help needed, except in suggestions 1 and 2 if the person being dragged is in combat.
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palpatin wrote:by the way can you drag yourself in any of the suggestions?
Chris wrote:Under Suggestion 3, the pirates could hit and run, just as they do now. They would get some wounds, which may be too severe to be fully healed right away. They might attack fewer people so as to avoid unnecessary risk. There is still an incentive to have the element of surprise, but it doesn't make risk close to zero, as it is under the current system.
SekoETC wrote: when it says one hit per day rule is cancelled if the victim hits back, does this also apply to auto-retaliation?
Mykey wrote:Unlimited healing food could make these battle long and complex. And eventually it will run out and be a highly sought after commodity.
Chris wrote:Mykey wrote:Unlimited healing food could make these battle long and complex. And eventually it will run out and be a highly sought after commodity.
We already have unlimited healing food. It is valuable, but some people have stockpiles of a gazillion onions and scrambled eggs. Fighting should be fixed on its own terms, not subordinated to the problems of the economy, which requires a lot more changes than will happen here.
Mykey wrote: Then it will come down to who can produce the most stuff. Tipping the scale in the favor of towns as opposed to hit and run piracy.
Addicted wrote:Mykey wrote: Then it will come down to who can produce the most stuff. Tipping the scale in the favor of towns as opposed to hit and run piracy.
Unless you loot the town and take the stockpile and there are so many empty towns now with locked up goodies and I can't see this trend reversing soon as player numbers go down. More to go about, with fewer players and it will take a while for this to be used up.
*ono wrote:I think we shouldn't give healing in the near-death state a 100% of succeeding. My idea would be that the more healing food you eat the higher your surviving chance will become up to something like, lets say 95%. In real life you won't either have a 100% succes rate with the best of medicine.
viktor wrote:EVERY! character i spawn, seeks a locked door to test drag random people to give a strength estimate, otherwise it is IMPOSSIBLE to legitimatly write a char description that includes anything about their physique.
Doug R. wrote:viktor wrote:EVERY! character i spawn, seeks a locked door to test drag random people to give a strength estimate, otherwise it is IMPOSSIBLE to legitimatly write a char description that includes anything about their physique.
You know how strong you are right after spawning. Strength is not something you need to reveal with combat.
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