Right now, if you're defending, you see how much damage you took and how much you blocked, but the attacker sees just how much damage he dealt. Here's how I'd like to see it:
Victim - sees how much they blocked, how much they took, and if the attacker missed
Attacker - sees how much victim blocked, how much they took, and if they missed
Observer - able to distinguish between a hit and a miss.
More information in attack event.
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More information in attack event.
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- Snickie
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Re: More information in attack event.
Agreed.
It reminds me of something...
I hate having to do that.
WANT.
It reminds me of something...
Names were edited when I wrote: 3051-7: Stewart says to you: "Didn't see that you did. I'm not letting this guy go May. Not by a long ways."
3051-7: You see Bob talking to Stewart.
3051-7: Stewart says: "Now you know who is going to kill you mister..."
3051-7: You say: "Did you not just hear me?! I missed, and now I'm tired!"
3051-7: Bob says: "I ony freddy was awake."
3051-7: Stewart says: "Get 'em May!"
3051-7: Bob says: "He got injured by eight percent."
3051-7: You say: "*bites her lip* I missed!"
3051-7: Stewart says: "Way to go Bob! Way tog o.."
3051-7: You attack Manwolf using a bone club, but you miss.
3051-7: You see Bob efficiently hurt Manwolf using a stone axe.
3051-7: Bob says: "*he nods and runs up to he man*"
3051-7: Stewart says to you: "Tear 'em up May, kick this dudes ass!"
I hate having to do that.
WANT.
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Re: More information in attack event.
I agree.
Should/does the attacker see how skilled the defender is in blocking?
I tried to find an example in my 84 turn reports and only found 5 times where a character of mine attacked someone, and they all missed. I'm starting to think that missing happens too often. Well, maybe in the new system.
Should/does the attacker see how skilled the defender is in blocking?
I tried to find an example in my 84 turn reports and only found 5 times where a character of mine attacked someone, and they all missed. I'm starting to think that missing happens too often. Well, maybe in the new system.
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- Snickie
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Re: More information in attack event.
I have a character who keeps attacking another with her waster, and she almost always misses, and when she hits, it always bypasses his shield. I haven't had a normal hit like that in probably an entire Cantr year, unless I'm attacking someone else.
But now we're off-topic.
Perhaps in addition to being able to distinguish a hit or miss, the observer should also be able to tell whether the shield held or not. But no statistical damage would be shown without manually going to the page and looking at it yourself, just as it is now.
You see X skillfully attack Y using a waster. You see Y fail to block the attack.
Or...
You see X skillfully attack Y using a waster. You see Y block the attack.
Something like that.
But now we're off-topic.
Perhaps in addition to being able to distinguish a hit or miss, the observer should also be able to tell whether the shield held or not. But no statistical damage would be shown without manually going to the page and looking at it yourself, just as it is now.
You see X skillfully attack Y using a waster. You see Y fail to block the attack.
Or...
You see X skillfully attack Y using a waster. You see Y block the attack.
Something like that.
- SekoETC
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Re: More information in attack event.
I agree with Snick.
Of course if I had things my way, I'd hide the exact numbers and replace them with adjectives, like slightly, moderately, considerably, gravely and maybe something in between. In the heat of battle someone should not be able to tell the difference between 47 or 50 or 53 %, or necessarily between 3 and 4 % when punching someone.
Of course if I had things my way, I'd hide the exact numbers and replace them with adjectives, like slightly, moderately, considerably, gravely and maybe something in between. In the heat of battle someone should not be able to tell the difference between 47 or 50 or 53 %, or necessarily between 3 and 4 % when punching someone.
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Re: More information in attack event.
SekoETC wrote:I agree with Snick.
Of course if I had things my way, I'd hide the exact numbers and replace them with adjectives, like slightly, moderately, considerably, gravely and maybe something in between. In the heat of battle someone should not be able to tell the difference between 47 or 50 or 53 %, or necessarily between 3 and 4 % when punching someone.
Could they tell that outside the heat of battle? I like your idea and then you could make that information available to observers too, as it would be easy enough for them to eyeball whether someone was nicked or gravely wounded.
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- Snickie
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Re: More information in attack event.
The only problem I have with adjectives is this:
If moderately is 10-20% damage and considerably is 20-30% damage.... I think it'd be hard to tell the difference between 19%, 20%, and 21%.
If moderately is 10-20% damage and considerably is 20-30% damage.... I think it'd be hard to tell the difference between 19%, 20%, and 21%.
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Re: More information in attack event.
Snickiedoo wrote:The only problem I have with adjectives is this:
If moderately is 10-20% damage and considerably is 20-30% damage.... I think it'd be hard to tell the difference between 19%, 20%, and 21%.
It'd certainly be more descriptive than it is currently. We don't want it to be easy to tell exactly how much damage was dealt, just a general idea.
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http://doryiskom.myminicity.com/
https://writealyze.com
"Don't be afraid to be different, but be as good as you can be." - President James E. Faust
I'm LDS, play the cello, and run.
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