Great Wonders...

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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boomhaeur
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Great Wonders...

Postby boomhaeur » Sun Mar 28, 2004 4:31 am

The "tongs" typo got me thinking....

It'd be really great if a community could create a massive construction of some type that would be considered on par with some of the great wonders in our world.

The projects would require massive amounts of materials and effort to accomplish so it would be fitting of only the largest empires etc.

Even some larger buildings in general would be great. Pyramids, Colliseums etc.

Can you imagine slaves duelling to the death in Lad's colleseum etc?
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Postby rklenseth » Sun Mar 28, 2004 5:06 am

Well, then build one. What are you are waiting for?
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Postby Meh » Sun Mar 28, 2004 5:41 am

The game is a little past ancient so going onto to modern wonders...

http://ce.eng.usf.edu/pharos/wonders/modern/

There is a few places where a "chunnel" would be useful. Maybe a little too modern.

Another few places where a canal would be good.

Hard to really apprciate towers, arches, or statues in the game.

No rivers means no bridges or dams.


But...

If you build hall within hall within hall and the game let you appreicate the mass of a structure from the outside and we had signs then you could name it what you want.

The wall surrounding resources that was mentioned in another post would be interesting too. But that would require some sort of gate mechanism for roads.

I think statues were mentioned in another post. If you think of a statue as a building that it too small to enter then these could be added today in various sizes. The larger ones could even be buildings just withn 10 to 100 times more stone. Words like monolith and megalith might be good terms to go by.

And when you think about it. A hall anywhere where there is no local stone is an achivement on it's own. Or if you built a simple cottage in Pok.
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Postby Camino » Sun Mar 28, 2004 2:37 pm

I agree basicly with what is being suggested but then again building a regular hall could just as easily be considered a 'Wonder' by the populace, it doesn't require some extra effort on the part of the game to let that show through.
As for giving the impression of a building, why not have an architect write a note describing various features: The sweeping arches of this hall were greatly inspired by the hills of Blerk and the intricate detail on each beam like the hundereds of personalities in our world.
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Mavsfan911
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Postby Mavsfan911 » Sun Mar 28, 2004 2:39 pm

statues would be ok...someone could name the statue or something, so if you looked on the objects page you could see it, then maybe the person/persons who created it could write a little description of it...i dunno
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Pirog
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Postby Pirog » Sun Mar 28, 2004 3:22 pm

I would like to see statues and other monuments, but I don't know about wonders...the towns of Cantr feels very small for having a great pyramid or something of that kind...
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Postby g1asswa1ker » Sun Mar 28, 2004 4:18 pm

Great wonders are not hard to make in the game...All you need to is build some type of building and name it.

IE the great wall of china...
Build a building with that name from one location to another.
Go to the next location and make it again.
Repeat.
There is your great wall. And if you make it out of halls that would be a sweet thing cause that would take alot of work to do.

And if you want to say that it would work like a wall then your wrong. Cause even the great wall need guards to make it work. Do you really think that wall couldn't be climbed over?

Ok so maybe I'm wrong. But I was trying to make a good suggestion.
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Anthony Roberts
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Postby Anthony Roberts » Sun Mar 28, 2004 10:40 pm

I like the idea of Statues too. Have small statues for inside a building, and a large statue for outside of buildings. Make a statue based on the ruler of the area, a well known hero, etc. That'd be cool.

This gives me the idea of Paintings. Have paintings that you can put in a building that are of people. They won't be graphical but they'd be like a statue, just with an author of who painted it, and it's portable.

Hey! That gives me another idea! Placing items ontop of tables and desks. You could like, have a glass display case, paintings, and statues, have yourself a museaum :P

Anyway, about the Colliseum (Sp?) and the slave fighting. Why not a "Room with a Window" so that one room can see what goes on in the other room, but not hear? And "Room with a View" so that you can see and hear what goes on in the adjacent rooms...
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Postby Meh » Sun Mar 28, 2004 10:56 pm

Anthony wrote:Anyway, about the Colliseum (Sp?) and the slave fighting. Why not a "Room with a Window" so that one room can see what goes on in the other room, but not hear? And "Room with a View" so that you can see and hear what goes on in the adjacent rooms...


A vechicle provides this kind of view.

If you think of an arena as being a hall and the floor of the arena being a "vechicle like thing that can only be built inside and of coruse cannot move" then you could have something like that.

There would have to be some testing around what can and cannot be seen from a vechile. I just don't know off the top of my head what those rules are and I don't think we should detail it here.

This could also function as a theather in the round.

Now if you skip the outer hall and just go with a "vechicle that cannot move" for an arena or theather then it would get more use.

It is very hard to get people to go inside even for a wedding, even if they are surrounded by dozens of deadly cobras outside.
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Postby boomhaeur » Mon Mar 29, 2004 12:03 am

"Great wonders are not hard to make in the game...All you need to is build some type of building and name it."

See to me that defeats the point though - I meant great wonders in the sense of structures that would require many (at least several) people to dedicate their lives to building.

In cantr it's not so much of a visual concept but a sheer resources & manpower statement. Imagine if you arrived in an Empire's capital and you saw they had a struture which you knew would have taken 1,000,000g of stone and decades worth of manpower to build. It'd be a pretty powerful statement of the resourcing power of that community/capital.

The vehicle that can't move idea is a good one where people could build a structure that citizens could see into but not participate. Gladiator style battles though would be pretty dull to watch given the "You can only hit once per day" rule - but theatre in the round would be interesting.
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Postby Spectrus_Wolfus » Mon Mar 29, 2004 12:38 am

maybe a big glass prison so everyone can look at the criminal's
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Postby Meh » Mon Mar 29, 2004 12:53 am

Spectrus_Wolfus wrote:maybe a big glass prison so everyone can look at the criminal's


Public trials would be easier and jailbreaks would be more possible but more obvious. Visitation too.

boomhaeur wrote:Gladiator style battles though would be pretty dull to watch given the "You can only hit once per day" rule - but theatre in the round would be interesting.


I'd like to resuggest...

1) Person A hits Person B who is still protected from Person A for a day.
2) Person B hits Person A who is still protected from Person B for a day HOWEVER (and this is the change) Person A no longer has to wait to hit Person B.

Offline people are protected and combats go quicker.
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Postby trage » Mon Mar 29, 2004 12:59 am

And the gladiators could be equiped with certain equipment given to them. I mean you could make it a team gladiator match, and if someone gave you an iron shield you would probably be given almost nothing for attacking with or if you got a sabre you probably wouldn't be given a shield.
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Postby Meh » Fri Apr 02, 2004 5:49 pm

I forgot about the obvious great wonder in the game.

The car.

For an equivelant amount of effort not including shipping and tools you could build 16 halls.

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