Balcony

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sopel_1
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Joined: Thu Nov 13, 2008 5:12 pm
Location: Kostrzyn nad Odrą / Kraków - Poland

Balcony

Postby Sopel_1 » Mon Jul 19, 2010 7:34 pm

Such kind of wing from which you can see what is happening on outside.Can be made of wood, marble, etc. (to be determined) of them could only be attacked archery weapons. Balconies would types.Small, medium and large. Small balcony for the one person, the medium 2-3 peaople, large 5.And only one balcony on the building (with larger buildings may be more).

This suggestion been on Polish forum (I proposed the idea) and was accepted by the Polish players.

(Sorry for my english)
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Piscator
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Location: Known Space

Re: Balcony

Postby Piscator » Mon Jul 19, 2010 7:42 pm

The problem is that this would need to be programmed. We're currently testing open buildings, but this only works if the building in question is not a sub-location of a regular building.
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viktor
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Location: winnipeg, manitoba, canada

Re: Balcony

Postby viktor » Tue Jul 20, 2010 3:15 am

is there a possibility of finding an easy way to bypass the status of the room (main room or room inside a room) with just the programming of the new room(balcony) mattering in determining access to visibility outdoors? though this would make it look like the pople were sitting in vehicles and you would not be able to see which building which balcony belonged to but it would function fundamentally as long as the door leading to it was linked and any rooms you make from it just like any other room.... sounds like a room/vehicle hybrid

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