EVERYTHING that's required for a project

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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YugoStrikesBack
Posts: 249
Joined: Mon Apr 05, 2010 6:30 am
Location: Death Star

EVERYTHING that's required for a project

Postby YugoStrikesBack » Thu Jul 01, 2010 7:11 pm

If a lock needs to be unlocked to break a lock for example, it should be listed under the project requirements. Stating you do not have the tools when you have the tools just doesn't cut it.

Furthermore, can we include Ewoks as animals in Cantr?
I did it cuz I hate you.

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