Burying bodies in vehicles

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Idriveayugo
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Burying bodies in vehicles

Postby Idriveayugo » Thu Mar 11, 2010 10:59 am

If a vehicle is so maxed out that you can't get on (even with 0 g of weight), why don't you allow people the option of being able to "bury" the body in the vehicle instead of players having to post on the suggestions thread that a vehicle is maxed out?
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SekoETC
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Re: Burying bodies in vehicles

Postby SekoETC » Thu Mar 11, 2010 2:23 pm

Because you'd have to be in the same location in order to bury a dead person. It would make more sense to allow dragging from the outside.
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Snake_byte
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Re: Burying bodies in vehicles

Postby Snake_byte » Fri Mar 12, 2010 9:26 pm

Can we do that. then?
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Doug R.
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Re: Burying bodies in vehicles

Postby Doug R. » Sat Mar 13, 2010 6:14 pm

It's been on programming's todo list for years, actually.
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SekoETC
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Re: Burying bodies in vehicles

Postby SekoETC » Tue Mar 16, 2010 10:05 am

There just needs to be some sort of a consensus of what we want and do not want to implement before someone can actually program it. Even if we did allow people to drag bodies from the outside when a vehicle/building is completely clogged, it would still remain a problem if only one person can enter. It's a fact that a fresh body cannot be dragged by a single person. This is a precaution to make it less easy to get away with murder undetected. Bodies take a long time to deteriorate enough to be draggable by a single person. With vehicles, if one person can fit in and start dragging, other people can join in from the outside and finish the dragging. But when dead bodies are in a building, if the building is so full that only one person can fit in, the answer from support is "wait until the corpses deteriorate enough to be dragged by a single person or lose enough weight to allow a second person to enter". I don't think that makes sense. IRL if the building was that full, the first dragger would be at the doorway, meaning that another person from the outside could grab the person by the waist and add one's strength to the dragging.

I see two options, either allow initiation of dragging from the outside even if there would be room for one person to enter or allow seeing that single living person from the outside (either on the character list, as with vehicles, or by clicking on an eye button added to buildings) and allow assisting that person with dragging.

A third option, increase deterioration rate for corpses so that locations will become unblocked faster. A flaw in that is that some people wish to preserve corpses. Solution to that would be to implement mummification and other preservation methods.
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Piscator
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Re: Burying bodies in vehicles

Postby Piscator » Tue Mar 16, 2010 1:42 pm

A fourth option would be to relax the weight limitation and allow several people to actually enter the location beyond its weight limit (limited to anything but moving, dragging and picking stuff up) and remove the corpse.
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AlchemicRaker
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Re: Burying bodies in vehicles

Postby AlchemicRaker » Tue Mar 16, 2010 4:44 pm

Thats a good idea... Make it so that you can always enter a room that you could otherwise enter (disregarding the weight limit), and if there are no living cantrians in the room, you can enter it. If there are any other cantrians in the room, it cannot be entered unless the weight limit is respected. One cantrian can clear out and drag enough materials out to make it possible for more to enter, or to drag out the corpse. You get the idea.


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Re: Burying bodies in vehicles

Postby Piscator » Tue Mar 16, 2010 4:49 pm

Why make an exception for living Cantrians? We don't want people to block up rooms with their (living) bodies.
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SekoETC
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Re: Burying bodies in vehicles

Postby SekoETC » Tue Mar 16, 2010 5:52 pm

Yeah, if the door is unlocked, people should either be able to enter or drag from the outside. If you think entering is easier, overload should make all projects except dragging either not progress at all or take a large penalty. Vehicles with overload couldn't leave town or undock. Although it would mean you could fit a whole town in a small wooden cart and no one could be dragged from inside as long as it was locked. That would be a bit unrealistic, so maybe places couldn't be locked if there's overload since you couldn't close the door.
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