Training tools for fighting

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Mack
Posts: 299
Joined: Wed Nov 04, 2009 11:49 pm
Location: Winnipeg, MB

Training tools for fighting

Postby Mack » Thu Jan 14, 2010 9:04 am

I was thinking that we could implement some more training tools to help increase our fighting skills. Something like a training dummy. Made of wood, cloth, wool or cotton. You'd attack it with a waster or fist. Using actual weapons would increase the skill faster, but also cause damage to the dummy requiring it to need repairs. maybe once it is damaged enough, it would be unusable until it was repaired. Wasters and fists would also do damage to it too, but less and less skill advantage.
I'm not an evil Vindictive genius. I just like to help Karma along some times.
Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Postby Cogliostro » Thu Jan 14, 2010 2:33 pm

Nice idea. That lets town have special buildings for warrior training with rows and rows of dummies you can hit every day, and then maybe the skill will actually grow a few notches before you the player go grey yourself. It's too bad how the Cantrian combat skill training system makes it pointless to even try improving at the moment, so tedious and drawn out it is.

One time we talked about changing it, but people were afraid to upset the current balance with any radical changes.

I suggest to make them unrepairable. Once used up they should just get destroyed, and you have to replace them.
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Postby Snake_byte » Fri Jan 15, 2010 12:11 am

All of these in order from weakest to strongest are good for training and rp. What else did you have in mind?

* Feather pillow
* Waster
* Small log
* Small stone pot
* Doughroller
* Small bone hilt
* Steel peavey
* Pilum shaft
* Medium log
* Small wooden shaft
* Small bronze hilt
* Small copper pot
* Small steel pot
* Bronze screwdriver
* Bronze shovel
* Stick
* Bare fist
* Big steel pot
* Big copper pot
* Steel pot
* Copper pot
* Big stone pot
* Walking stick
* Steel froe
* Bronze chisel
* Bronze carving knife
* Medium wooden shaft
* Stone pot
* Shovel
* Screwdriver
* Bronze hammer
* Large log
* Broom
* Atlatl dart
* Diamond tipped scepter
* Reamer
* Large wooden shaft
* Iron chisel
* Iron carving knife
* Fishing spear
* Adze
* Medium wooden hilt
* Bronze sledgehammer
* Stone cleaver
* Wood saw
Image
My old banner ;)
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Postby Piscator » Fri Jan 15, 2010 12:27 am

It's about some kind of training dummy.

I'm not a 100% fond of this idea for two reasons. For one there's only so much you can learn on an inanimate dummy and secondly, I don't see what would be the advantage compared to a life sparring partner. If it's just about the speed your skill progresses, it would be much easier to change some values and leave everything as it is.
Pretty in pink.
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Postby Snake_byte » Fri Jan 15, 2010 3:39 am

Right. Though I like the idea, IMO it should only give half the experience real sparring does.
Made of wood fur and cloth for a standing model, maybe leather or hide and sand for a punching bag?
Image
My old banner ;)
User avatar
Dudel
Posts: 3302
Joined: Wed Oct 01, 2008 5:21 am

Postby Dudel » Fri Jan 15, 2010 3:42 am

OH, I'VE AN IDEA!

Spar with more people! :O

BRILLIANT!

Well in some places you often need to ask permission which can take a while, especially when it's over looked.
User avatar
Mr. Bones
Posts: 600
Joined: Sun Oct 15, 2006 7:48 pm
Location: Alabama

Re: Training tools for fighting

Postby Mr. Bones » Sat Jan 08, 2011 12:22 am

I like this idea. I had a character that spawned an awkward fighter, he sparred almost every day sometimes with two or three partners and died in his eighties an awkward fighter. The current system just doesn't allow really for an increase in fighting skill, it's far too difficult. I was thinking that maybe a sparring dummy should be implemented but it functions like any other machine. The training dummy allows for sparring projects to be started which build your fighting skill. You could set a project for however many days and slowly build up your fighting skill. Or it could work like the furniture does, when it is activated it starts building up your skill (like the furniture reduces your tiredness) until you stop using it.
User avatar
Ryaga
Posts: 502
Joined: Sat Jun 13, 2009 2:43 am

Re: Training tools for fighting

Postby Ryaga » Sat Jan 08, 2011 2:41 am

Fighting skill and strength should both be able to be increased but also decrease, I think.

Fighting skill should be increased like it is now, but a bit more quickly. The skill should be fairly non-volatile, so you could not train for 10 years, and only fall slightly.

Strength should be very volatile, but some characters would have a natural lower limit on strength higher than others, below that limit the skill decrease very slowly. You should be able to gain strength through mining, drilling, etc.

I think this'd be a lot better than the current system. You could get strong with effort and training fairly quickly, but it'd go away if you stopped. On the other hand to be GOOD would take years of training if you weren't born that way, but generally stay with you.
Image
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Training tools for fighting

Postby SekoETC » Sat Jan 08, 2011 12:24 pm

I suggested the same thing elsewhere, Ryaga, so I agree with it.
Not-so-sad panda
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Training tools for fighting

Postby Marian » Sat Jan 08, 2011 1:39 pm

I don't know about the original suggestion, but I"ve always thought sparring, hunting, and of course actual fighting should increase skills a little faster, and there needs to be a reliable way to increase the strength skill.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest