I just wanted to address this topic in the Suggestions forum because I believe it is still occurring.
When you finish reading the Events page and click the "Hide all" button, everything is cleared out. But if a new event occurs between the time the page was first loaded and the button is clicked, it still gets cleared. Going back to the Player page, though, will show that a new event is waiting to be read.
So it appears that the game knows exactly what events aren't being read, instead of just keeping track of the next loading of the Events page. Would it be possible to incorporate that code into the process run for the "Hide all" button?
Fixing "Hide all" Button
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